{"author_name":"brookman","cat":"LD #30","comments":[],"epoch":1409236260,"likes":2,"metadata":{"p_key":"26410","p_author":"brookman","p_authorkey":"501712","p_urlkey":"61840","p_title":"Signum","p_cat":"LD #30","p_event":"LD30","p_time":"1409236260","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"501712","us_name":"brookman","us_username":"brookman","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p><strong>LD30 aftermath<\/strong><\/p>\n <p>This was my 3rd Ludum Dare and my time was very limited. During the whole competition I could only work a few hours each day.<br \/>\n That&#8217;s why I decided to join the jam and use Unity (in contrast to LibGDX the last two times). I had never used it and in fact installed it only three days before the contest.<br \/>\n The preconditions were far from ideal but my conclusion is:<\/p>\n <p><em>EVERYTHING WENT BETTER THAN EXPECTED<\/em><\/p>\n <p>Unity was really simple to work with and the integration with Blender is neat. After the first two days I had my the mechanics, game-play, graphics, menus and a prototype level running.<\/p>\n <p>The last day I could use to create more levels, add some eye candy (bloom shaders FTW!) and make everything smoother. Fortunately my friend <a title=\"atombrot\" href=\"https:\/\/soundcloud.com\/atombrot\" target=\"_blank\">atombrot <\/a>contributed with a kick-ass chiptune soundtrack.<\/p>\n <p>Improvements for next time: <em>Allocate more time!<\/em><\/p>\n <p>Here a short gameplay video:<\/p>\n <p><iframe width=\"500\" height=\"375\" src=\"https:\/\/www.youtube.com\/embed\/QUrzrV2tEeA?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p><a title=\"Play Signum!\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=14127\">Play Signum!<\/a><\/p>","time":"August 28th, 2014 9:31 am","title":"Signum"}