{"author_name":"iossif","cat":"LD #30","comments":[{"author_name":"GameDevExtreme","time":"August 28, 2014 1:58 am","epoch":1409209080,"text":"which pixel art tutorials did you use?","spam":"N"}],"epoch":1409207760,"likes":3,"metadata":{"p_key":"26423","p_author":"iossif","p_authorkey":"23131","p_urlkey":"61853","p_title":"The Slay Zone postmortem","p_cat":"LD #30","p_event":"LD30","p_time":"1409207760","p_likes":"3","p_comments":"2","p_status":"UPD5","us_key":"23131","us_name":"iossif","us_username":"iossif","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>after two team entries (LD28 and LD29 with <a title=\"LeafThief\" href=\"http:\/\/www.ludumdare.com\/compo\/author\/leafthief\/\">LeafThief<\/a>\u00a0whose great game from LD30 can be found here: <a title=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=3923\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=3923\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=3923<\/a>) it was time for a solo entry this time.<\/p>\n <p>my goal was to focus on artwork as much as possible. coming from the programming\/game design corner of the business, i knew that i had those two areas covered and it was time to improve my drawing skills. usually i use simple 2d\/3d objects for my prototypes but this time i wanted to improve on the visual end of the game.<\/p>\n <p>after i got the initial game design done and prototyped (see gif below) i started up pro motion and watched\/read a couple of pixel art tutorials.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/QuLcTYD.gif\"><img class=\"alignnone size-full wp-image-376990\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/QuLcTYD.gif\" alt=\"QuLcTYD\" width=\"359\" height=\"202\" \/><\/a><\/p>\n <p>i decided on a style with not too many pixels\/character because i thought that this might minimize the margin for error \ud83d\ude09<\/p>\n <p>at first i created the two main characters (see image below) and afterwards i worked on the smaller army characters.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/necropala.png\"><img class=\"alignnone wp-image-378759 size-medium\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/necropala-300x300.png\" alt=\"necropala\" width=\"300\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/necropala-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/necropala-300x300.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/necropala-550x550.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/necropala.png 640w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>I did a livestream of this process at <a href=\"http:\/\/www.twitch.tv\/ddrei\/c\/4993048\">http:\/\/www.twitch.tv\/ddrei\/c\/4993048<\/a> &#8211; the video shows that i am not really fast but i am quite happy with the result.<\/p>\n <p>here are the smaller characters:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/army.png\"><img class=\"alignnone size-large wp-image-388912\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/army-550x360.png\" alt=\"army\" width=\"550\" height=\"360\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/army-300x196.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/army-550x360.png 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>what went well (in my opinion)<\/p>\n <ul>\n <li>the graphics sure are an improvement to my usual programmer art \u201cstyle\u201d<\/li>\n <li>i read up on a bit of music theory cause i did not want to create something completely random. in combination with <a href=\"http:\/\/distractionware.com\/blog\/2013\/08\/bosca-ceoil\/\">http:\/\/distractionware.com\/blog\/2013\/08\/bosca-ceoil\/<\/a> that worked out well i think.<\/li>\n <li>the scope of the game was exactly as i planned. not too big, not too small.<\/li>\n <li>time management was good. i did get enough sleep, watched a movie and played some games during all the creation process. it was my most relaxed game jam in years (maybe due to the fact that i did not code all the time :p)<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p>what did not work so well<\/p>\n <ul>\n <li>i completely forgot about sounds. i do not know why but i just realized it after i handed in the game.<\/li>\n <li>the overall art direction is not good. the characters themselves may be \u201cok\u201d but when i look at the whole game i do not see a homogenous image. next time i try to use a reduced color palette for example.<\/li>\n <li>the tutorial was done too quick and does not feel very good. also the artwork does not fit into the picture.<\/li>\n <li>i was too scared of animations this time. i will work on that next time though!<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p>all in all i am very pleased with the result and to quite some motivation out of it. i hope you enjoy the game at least a tiny bit!<\/p>\n <p>you can check it out at <a title=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=23131\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=23131\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=23131<\/a><\/p>\n <p>please let me know what you did like and also what you did not like in the comments. see you next time! &lt;3<\/p>\n <p>if you are interested in my other game develop activities you can follow me on twitter: <a title=\"@iossif\" href=\"http:\/\/www.twitter.com\/iossif\">@iossif<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld30\/\" rel=\"tag\">LD30<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/slay\/\" rel=\"tag\">slay<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/zone\/\" rel=\"tag\">zone<\/a><\/p>","time":"August 28th, 2014 1:36 am","title":"The Slay Zone postmortem"}