Post mortem
I fixed one error in my game, so try it again.
My plan:
Connected Worlds:
Mixed genre – Few types of levels (which have different genre)
+ Mini Worlds – In levels to make character stronger, etc.; different genre
+ Connection – Story: in mission to connect Worlds in war
Final Match – End of the level; like Mini World but bigger
Level types:
|e|t|m| e-enemies t-traps m-Mini Worlds[1-the smallest; 4-the biggest]
|1|4|3|+ End platformer – Have platforms, you must reach END POINT
|3|2|1|Killing platformer – Have platforms, you must kill amount of enemies
|2|3|4|End shooter – More enemies than platformer, you must reach END POINT
|4|1|2|Killing shooter – More enemies than platformer, you must kill amount of enemies
Final match types:
Boss – one big enemy, and few small enemies; must kill big one
Final wave – many small enemies; must kill amount of enemies
Cleaning – rest of enemies that survive will be aginst you
+ Platformer:
Enemies types:
+ Jump-aware – you can jump on them and kill them
Jumpers – you can jump on them
Fallers – they can hurt you only if they jump on you
+ Normal – you can kill them only by shooting
Spikes – you can’t kill them
Comparing this game and previous LD game:
This game has story previous doesn’t.
This game has level chooser with 50 levels (+story) previous have only start button.
This game has one working level (other 49 are fake) previous have one infinite game loop.
This game has 5 types of enemies previous 4.
Two of this game enemy types have automatic shooting.
In this game you have one weapon (laser) in previous too (fishes).
In this game you are earning more laser entering the Mini Worlds in previous by eating fishes.
I put one dialog in this game, no dialog in previous.
In this game you can enter main menu from game in previous you can’t.
This game has sounds previous doesn’t.
This game has 32 used pictures previous only 10.
This game has 3 sound files, 2 tilemaps and 1 ttf file previous none of these.
This game has 907 code lines previous only 317 (blank and comment lines doesn’t count).
What went good:
– I finished game
-I create great game plan
-I created some really good art (for me)
-I created story
-I had main menu and so on before Ludum Dare started (I send link to my source code)
What went bad:
-Game was to slow in the end
-I created only one level
-Map is a bit of buggy
-Some transparency bugs
-Only one level type
-Only one Mini World type
-No Final Match
Tags: post-mortem