{"author_name":"SoulGame","cat":"LD #30","comments":[],"epoch":1409168400,"likes":3,"metadata":{"p_key":"26450","p_author":"SoulGame","p_authorkey":"42398","p_urlkey":"61880","p_title":"Galactic Dump : Post-Mortem","p_cat":"LD #30","p_event":"LD30","p_time":"1409168400","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"42398","us_name":"SoulGame","us_username":"soulgame","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>So, here I am after\u00a0my first Ludum Dare. For the occasion, Zhyr &amp; I teamed up to save some time and have some fun instead of coding alone.\u00a0Here are a few humble comments about the whole process.<\/p>\n <h2><strong>Theme<\/strong><\/h2>\n <p>I have to say that we both\u00a0down voted the theme &#8220;Connected Worlds&#8221; because we thought it was too accurate to be really permissive and emergent in term of concept and game design. But once it was announced, we forgot about our own taste and decided : &#8220;What the hell, let&#8217;s make a game with a theme we hate!&#8221;<\/p>\n <h2><strong>Concept<\/strong><\/h2>\n <p>It came after 45\u00a0min of throwing\u00a0random ideas : Zhyr proposed to simply create connections between planets to make them rotate around each other without colliding. We decided very quickly that game&#8217;s rules should be very simple and not involving complicated physics rules. I think we stuck to that pretty well.<\/p>\n <p>Some examples of fake\u00a0formulas we didn&#8217;t need to use in\u00a0our game :<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/gif-maths.gif\"><img class=\"alignnone  wp-image-388577\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/gif-maths.gif\" alt=\"gif maths\" width=\"143\" height=\"114\" \/><\/a><\/p>\n <h2>Development<\/h2>\n <p>So around two hours after theme release, we started coding&#8230; I\u00a0will spare you some\u00a0details and give you a short sum up\u00a0:<\/p>\n <ul>\n <li><strong>Day #1 :<\/strong>\u00a0Boring interface &amp; general stuff for me, maths &amp; physics for Zhyr and his compiler Brain. First prototype works, but ugly game.<\/li>\n <li><strong>Day #2 \u00a0: <\/strong>Engine fix,\u00a0polishing, victory\/defeat handling, drawing planets, first levels designed. Zhyr &amp; Argl : &#8220;&#8221;OMG we have a GAME!&#8221;<\/li>\n <li><strong>Day #3<\/strong>\u00a0: Level editor added, Zhyr use it all day to create levels. He also adds zoom out for big levels while I kept polishing, composing the background music, adding sounds, settings, etc.<\/li>\n <\/ul>\n <p style=\"text-align: center\"><strong>Universe by Zhyr<\/strong><\/p>\n <p><img class=\"wp-image-388574 aligncenter\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/planets1-300x128.png\" alt=\"planets\" width=\"511\" height=\"218\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/planets1-300x128.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/planets1-550x235.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/planets1.png 696w\" sizes=\"(max-width: 511px) 100vw, 511px\" \/><\/p>\n <p>All along those steps we managed\u00a0short pauses composed of :\u00a03 hours sleep, Coffee, Tea, Nutela, Brainstorming, Bagels, Zap de Spion (french zapping) and random food to fuel the brain machine.<\/p>\n <h2>Conclusion<\/h2>\n <p>The game is here, as we planned! Amazing! Ideally we would have added a few more features (like destructible meteor and more levels) but we are really proud and happy to have actually finished something in time.<\/p>\n <p>We worked approximately a total of 100 hours. I personally broke my but on a wooden chair while getting my right hand\u00a0atrophied by thousand of stressful clicks. Zhyr started singing weird Canadian songs\u00a0during night coding,\u00a0probably\u00a0due to the twelves cups of coffee he had that day.<\/p>\n <p>But overall, we are incredibly\u00a0happy about participating to this jam. It was pure\u00a0fun, even during insane\u00a0working sessions and now sharing our works with you feels really great. We reviewed 60 games so far, posting large comments, trying to bring some thoughts into them\u00a0and we also enjoy reading each of your\u00a0reviews guys, so thanks!<\/p>\n <p>Try out\u00a0our game if you haven&#8217;t yet :\u00a0<span style=\"text-decoration: underline\"><strong><a title=\"Galactic Dump\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=42398\" target=\"_blank\">PLAY GALACTIC DUMP<\/a><\/strong><\/span><\/p>\n <h2 style=\"text-align: center\">\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=42398\" target=\"_blank\"><img class=\"alignnone  wp-image-388586\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/bigLevel.png\" alt=\"bigLevel\" width=\"510\" height=\"382\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/bigLevel-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/bigLevel.png 803w\" sizes=\"(max-width: 510px) 100vw, 510px\" \/><\/a><\/h2>","time":"August 27th, 2014 2:40 pm","title":"Galactic Dump : Post-Mortem"}