{"author_name":"IamAcoconut","cat":"LD #30","comments":[],"epoch":1409152980,"likes":1,"metadata":{"p_key":"26462","p_author":"IamAcoconut","p_authorkey":"25337","p_urlkey":"61892","p_title":"DON\u2019T. BREAK. MIRRORS. | Post Mortem","p_cat":"LD #30","p_event":"LD30","p_time":"1409152980","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"25337","us_name":"IamAcoconut","us_username":"iamacoconut","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>I worked a lot harder on this Ludom Dare then the last one. Did it pay off? Well, I think it did&#8230; I mean, my game is kind of amusing, and longer than my last entry. But there are still some things I would like to have worked on more, or added.<\/p>\n <p><strong>The Good<\/strong><\/p>\n <p>I kept on schedule through this LD. Everything I did took as much time as I thought it would. Friday, I started the project. I came up the concept for my game, and once I got back from dinner with my family, I made a few sprites, and a background. I also started music. I finished the fight scene on the Saturday, and even made some extra sounds and graphics for Sunday. On Sunday, I finished the intro and handed in the game!<\/p>\n <p>I came in luck with the music. I can&#8217;t make good music, no matter how hard I try. I tried fake music generator, but it wasn&#8217;t generating the type of music I needed. And I couldn&#8217;t make what I wanted on\u00a0<a href=\"http:\/\/www.earslap.com\/page\/otomata.html\">Otomata<\/a>,\u00a0(which is a really cool music device btw), so I went to Abundant Music. It generated a super slow song, that had potential. I sped the song up (a lot), on Audacity, and boom! Nice background music, (well I think it&#8217;s nice)!<\/p>\n <p>I figured out how to check if the player is walking on ground in Unity2D, for the first time. I also made it so he has to jump over a gap, which was pretty good.<\/p>\n <p>I learned the more about the differences between OnTriggerEnter2D, and OnCollisionEnter2d, which is great because I always seem to have trouble with collision detection in Unity2D, and not knowing the difference between the two, was probably was part of the reason!<\/p>\n <p>Graphics were pretty good. I&#8217;m not very good at making them, but thanks to the powers of Gimp, they didn&#8217;t look to shabby!<\/p>\n <div id=\"attachment_388381\" style=\"width: 338px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/Screenshot-2014-08-27-09.09.02.png\"><img class=\"wp-image-388381\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/Screenshot-2014-08-27-09.09.02-300x183.png\" alt=\"Screenshot 2014-08-27 09.09.02\" width=\"328\" height=\"200\" \/><\/a><p class=\"wp-caption-text\">Screenshot!<\/p><\/div>\n <p><strong>The Bad<\/strong><\/p>\n <p>Difficulty. The game was way to easy. For some reason Unity had this glitch where, some of the mirror beams would travel faster than I coded them to when I ran the game in the editor, (thank God it doesn&#8217;t happen in the build)! This made it harder for me to win when I was testing, so I thought the game was harder.<\/p>\n <p>The intro was too long, and the game was to short. I should have made the intro faster, and more interactive, and the game longer, and harder. \u00a0I find it sad that my game didn&#8217;t have a lot of gameplay, because that was what I was trying to focus on this competition!<\/p>\n <p>I should have made it so you are able to skip the cutscenes. They really get annoying after a while.<\/p>\n <p>Controls were a bit funky. You have to press the down arrow to go duck, and the down arrow to get up again. I used to have it so you press the up arrow to get up, and up arrow to jump once standing. But I found that made it harder to jump over the mirror beams , (especially with Unity \u00a0making them super fast). So I made it so you can press the up arrow to jump when ducking, and the down arrow to stand when ducking. It&#8217;s kind of confusing to press the down arrow to get up though. It&#8217;s actually ironic in a way&#8230;<\/p>\n <p>Animation wasn&#8217;t the greatest, but I do suck at graphics, so how good could it have been?<\/p>\n <p>I had to make a lot of sprites. One for each deformation of Alex, in jump pose, duck pose, and stand pose. What I should have done was make four different versions of his head, each with a different deformation, and moved them whether he was jumping, ducking or standing. But oh well, what can you do?<\/p>\n <p>In the scene where Alex&#8217;s mirror breaks, I should have made the text &#8220;My reflection.&#8221;, \u00a0fade out faster. And I should have made the scene after fade in, because it all of a sudden just appears!<\/p>\n <p><b>My Overall Feelings<\/b><\/p>\n <p>Overall I think this was a pretty good LD. I learned some things, and found some cool new tools that I might use in the future. Though my game is short, and there wasn&#8217;t that much game play, it&#8217;s crazy, and funny, and I had fun making it!<\/p>\n <p><strong>Timelaspe<\/strong><\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/u-RQ19-t4es?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>And finally if you want to play my game, you can find it <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=25337\">here<\/a>.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/timelapse\/\" rel=\"tag\">timelapse<\/a><\/p>","time":"August 27th, 2014 10:23 am","title":"DON\u2019T. BREAK. MIRRORS. | Post Mortem"}