{"author_name":"otresnjak","cat":"LD #30","comments":[],"epoch":1409152260,"likes":1,"metadata":{"p_key":"26463","p_author":"otresnjak","p_authorkey":"25039","p_urlkey":"61893","p_title":"Phase Shift: Yet Another Postmortem","p_cat":"LD #30","p_event":"LD30","p_time":"1409152260","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"25039","us_name":"otresnjak","us_username":"\/author\/otresnjak\/","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>I wrote a quick postmortem of my LD30 entry, <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=25039\">Phase Shift<\/a>, over at <a href=\"http:\/\/orintresnjak.com\/phase-shift-ludum-dare-30-postmortem\/\">my blog<\/a>.<\/p>\n <p>tl;dr: Procedural graphics &amp; levels FTW, Ableton rules, I should go easier on the caffeine in the future, and\u00a0this is probably the last time I&#8217;ll use raw C++\/D3D in a game jam. (Although I said that last time, too&#8230;)<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/ld308.png\"><img class=\"aligncenter size-large wp-image-388394\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/ld308-550x309.png\" alt=\"Phase Shift\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/ld308-300x169.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/ld308-550x309.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/ld308.png 1267w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"August 27th, 2014 10:11 am","title":"Phase Shift: Yet Another Postmortem"}