{"author_name":"CodeNMore","cat":"LD #30","comments":[],"epoch":1409142180,"likes":1,"metadata":{"p_key":"26471","p_author":"CodeNMore","p_authorkey":"33942","p_urlkey":"61901","p_title":"Post Mortem for \u201cSpaceway Transportation\u201d","p_cat":"LD #30","p_event":"LD30","p_time":"1409142180","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"33942","us_name":"CodeNMore","us_username":"officialcodenmore","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p><span style=\"color: #000000\">Spaceway Transportation Incorporated is a transportation company devoted to transporting aliens safely and happily from planet to planet. \u00a0 But, as a Spaceway pilot, you must be aware of flying objects and enemy ships that don&#8217;t want you near their planets.\u00a0<\/span><\/p>\n <p><em><strong>Play it here:\u00a0<a title=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=33942\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=33942\" target=\"_blank\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=33942<\/a><\/strong><\/em><\/p>\n <p><strong>Timelapse\/gameplay video:\u00a0<a title=\"https:\/\/www.youtube.com\/watch?v=iSkU-nWH2B4\" href=\"https:\/\/www.youtube.com\/watch?v=iSkU-nWH2B4\" target=\"_blank\">https:\/\/www.youtube.com\/watch?v=iSkU-nWH2B4<\/a><\/strong><\/p>\n <p><span style=\"color: #000000\">Spaceway Transportation has gotten some feedback already &#8211; saying it was too difficult. \u00a0What&#8217;s wrong with super difficult games?!? \u00a0I can understand the level generation system at times can glitch and\u00a0spawn an almost impossible object, of course, but the game is supposed to be difficult! \u00a0Anyways, to the post-mortem now.<\/span><\/p>\n <p><strong>Good:<\/strong><\/p>\n <p>I completed the game and *almost* everything I wanted to. \u00a0I even had time to implement an unplanned endless mode. \u00a0For writing a random interval-based level generation system in 48 hours, it turned out good (despite some impossible random things that happen once in a while).<\/p>\n <p>The control system is great, and my OOP skills have grown very much. \u00a0More importantly, it is FUN (to me, at the very least)!<\/p>\n <p><strong>Bad:<\/strong><\/p>\n <p>The theme. \u00a0Really the only way for this game to fit the theme is if you play the Campaign mode\u00a0<span style=\"text-decoration: underline\">and<\/span> follow the story, so I wish I could have implemented the theme a bit more, but it still works.<\/p>\n <p><strong>GRAYSCALE &#8211;\u00a0<\/strong>some people seem to like the grayscale graphics, but I don&#8217;t really like them. \u00a0I couldn&#8217;t change them, though, because I settled on a grayscale software-rendering engine, written during the 48-hours. \u00a0Either way, the graphics still look kind of neat (for my art skills, of course).<\/p>\n <p><b>Better:<\/b><\/p>\n <p>A lot could have been done better in this game. \u00a0The theme could have been implemented a bit more, and I wish I had time to REALLY tweak the level generation system.<\/p>\n <p><strong>Final Note:<\/strong><\/p>\n <p>I finished a game, it is fun, difficult, and looks pretty good! \u00a0Play it now!<\/p>\n <p><em><strong>Play it here:\u00a0<a title=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=33942\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=33942\" target=\"_blank\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=33942<\/a><\/strong><\/em><\/p>\n <p><strong>Timelapse\/gameplay video:\u00a0<a title=\"https:\/\/www.youtube.com\/watch?v=iSkU-nWH2B4\" href=\"https:\/\/www.youtube.com\/watch?v=iSkU-nWH2B4\" target=\"_blank\">https:\/\/www.youtube.com\/watch?v=iSkU-nWH2B4<\/a><\/strong><\/p>","time":"August 27th, 2014 7:23 am","title":"Post Mortem for \u201cSpaceway Transportation\u201d"}