{"author_name":"psydack","cat":"LD #30","comments":[],"epoch":1409076780,"likes":3,"metadata":{"p_key":"26509","p_author":"psydack","p_authorkey":"38916","p_urlkey":"61939","p_title":"Must to be Invasion Post-Mortem LD30 (Jam) \u2013 Solo","p_cat":"LD #30","p_event":"LD30","p_time":"1409076780","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"38916","us_name":"psydack","us_username":"psydack","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Hi guys, this is a post-mortem of : <a title=\"Must to be Invasion\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=38916\" target=\"_blank\">Must to be Invasion<\/a><\/p>\n <p>For those who have not played I recommend you play, to better understand what I mean. I will cite references in the game to practical examples.<\/p>\n <p><strong>What I used:<\/strong><br \/>\n &#8211; Unity 4.6 (2D project)<br \/>\n &#8211; Photoshop<br \/>\n &#8211; Audition<br \/>\n &#8211; Google<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Time-Lapse<\/strong><br \/>\n <em>Day 22\/08 &#8211; Start: 23h &#8211; Total work: 5 hours<\/em><br \/>\n &#8211; 3 hours of brainstorm<br \/>\n &#8211; 1 hour enhancement concept<br \/>\n &#8211; 1 hour prototype<br \/>\n &#8211; Sleep (4am day 23)<\/p>\n <p><em>Day 23\/08 &#8211; Start: 13h &#8211; Total labor: 16 hours<\/em><br \/>\n &#8211; 2 hours drive to implement player<br \/>\n &#8211; 3 hours collecting the web assets<br \/>\n &#8211; 2 pm Lunch \/ Dinner \/ Rest \/ Play \/ Chat<br \/>\n &#8211; Implement person 30 minutes<br \/>\n &#8211; 1 hours Implementing player commands (shoot, abduct)<br \/>\n &#8211; 30 minutes Implement cars<br \/>\n &#8211; 1 hours Implementing fake-physics<br \/>\n &#8211; 1 hours tidying bugs<br \/>\n &#8211; 1 hours rewriting code to be more readable<br \/>\n &#8211; 2 hours placing and arranging scenery animations, camera<br \/>\n &#8211; 2 hours writing fake-AI for helicopters<br \/>\n &#8211; 30 minutes implementing the helicopters<br \/>\n &#8211; &#8220;Breakfast&#8221; 30 minutes<br \/>\n &#8211; 1 hours testing and correcting bugs<br \/>\n &#8211; Sleep (15h day 24)<\/p>\n <p><em>Day 24\/08 &#8211; Start: 15h &#8211; Total labor: 7 hours <\/em><br \/>\n &#8211; 4 hours Rest \/ Eat \/ Play<br \/>\n &#8211; 1 hours tidying bugs<br \/>\n &#8211; 30 minutes implementing life cycle (person dies -&gt; turns ghost -&gt; abducts -&gt; turns zombie)<br \/>\n &#8211; 1 hours Fixing problems in resolving<br \/>\n &#8211; 1 hours recreating scenario<br \/>\n &#8211; 1 hours and adding difficulty leaving the way I think it has to be the level<br \/>\n &#8211; 30 minutes implementing sound<br \/>\n &#8211; 2 hours doing input screen and other screens<br \/>\n &#8211; end<\/p>\n <p>&nbsp;<\/p>\n <p>This was my first ludumdare, but not first GameJam. So there are some things<strong> I had in mind when I decided to enter<\/strong>:<br \/>\n &#8211; Make a game that I already have in mind how to start (like platform, running, football, etc), ie, not risk on land that I have no idea where to start<br \/>\n &#8211; Use an engine and language (programming) I understand and used before<br \/>\n &#8211; The clear concept is the key<br \/>\n &#8211; Eat well<br \/>\n &#8211; Sleep well<br \/>\n &#8211; Know what your potential. Ex: not necessarily choose the first idea that comes to mind after seeing the theme<br \/>\n &#8211; Know the difference between technique and what can be done in 48h \/ 72h. I often fall into the trap of thinking you could do a game in so long only because I had already had done and know-how, but unfortunately time is needed, not only to produce but to fix things that do not work, improving among other aspects. Ex: Make a spaceship game<br \/>\n &#8211; Do a post-mortem of the game and numbering (if possible) what were the failures and what happened as planned. This also applies to personal growth<\/p>\n <p><strong>What I learned and \/ or should have done<\/strong><br \/>\n &#8211; I need to learn more about other areas (art, sound). Ex: Scenario<br \/>\n &#8211; I need to stop spending so much time on things that will not change the player experience, or enrich the game. Ex: animation of the input screen<br \/>\n &#8211; Structured better the game, from beginning to end before starting. Ex: no end, and in the middle of the project I thought of putting an end, put two players<br \/>\n &#8211; Having planned my time better. Ex: I overslept and spent time playing and doing other things<\/p>\n <p><strong>What will never be satisfied and always will think that I have to improve (for game jams)<\/strong><br \/>\n &#8211; Learn more about the tool<br \/>\n &#8211; Structure the game before you start<br \/>\n &#8211; Polishing, polishing\u00a0and polishing. I know it&#8217;s not possible, but I feel well and is not too bad.<br \/>\n &#8211; Mechanics and Design Level<\/p>\n <p>&nbsp;<\/p>\n <p>Do not know if this will help someone, I found it necessary to share with you what I went through.<br \/>\n There is a saying: what good is an education if you do not pass along?<\/p>\n <p>For the last, I encourage you to write\u00a0and share your post-mortem, I would love to read.<\/p>\n <p>I hope I have been as thorough. I swear I blacked out many other details to spare you from them.<\/p>\n <p>Comments, criticisms are welcome.<\/p>\n <p>Thanks for reading this far.<\/p>\n <p>&nbsp;<\/p>\n <p>Images &#8211; <a title=\"Images Must to be Invasion\" href=\"https:\/\/drive.google.com\/folderview?id=0Bz9-IvWLLgPLSmlFOUJNQUFoWFk&amp;usp=sharing\" target=\"_blank\">More images here<\/a><br \/>\n <img src=\"http:\/\/googledrive.com\/host\/0Bz9-IvWLLgPLbl9wSDdDcVZNWUU\" alt=\"\" \/><br \/>\n <img src=\"http:\/\/gdurl.com\/Cl-q\" alt=\"\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/2d\/\" rel=\"tag\">2D<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/game\/\" rel=\"tag\">game<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/jam\/\" rel=\"tag\">jam<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/must-to-be-invasion\/\" rel=\"tag\">Must to be Invasion<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-jam\/\" rel=\"tag\">post-jam<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity3d\/\" rel=\"tag\">unity3d<\/a><\/p>","time":"August 26th, 2014 1:13 pm","title":"Must to be Invasion Post-Mortem LD30 (Jam) \u2013 Solo"}