{"author_name":"ponk","cat":"LD #30","comments":[],"epoch":1409069760,"likes":4,"metadata":{"p_key":"26520","p_author":"ponk","p_authorkey":"11872","p_urlkey":"61950","p_title":"Explanations Post","p_cat":"LD #30","p_event":"LD30","p_time":"1409069760","p_likes":"4","p_comments":"0","p_status":"UPD5","us_key":"11872","us_name":"ponk","us_username":"ponk","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>The Salt Pleeease is a puzzle game about exchanging condiments.<\/p>\n <p>-&gt; <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=11872\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=11872<\/a><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=11872\"><img src=\"http:\/\/i.imgur.com\/UNgmt75.gif\" title=\"Hosted by imgur.com\" \/><\/a><\/p>\n <p>Technically it&#8217;s connected sliders on a grid, that meet each other at some intersections.<br \/>\n You move all the sliders simultaneously with the mouse. Basically, the mouse&#8217;s position is the slider&#8217;s ratio.<br \/>\n Moving from left to right updates horizontal sliders, up and down movements are for vertical sliders.<br \/>\n Sliders have different ranges, and various interdependances between them.<br \/>\n You grab the condiment by holding the mouse&#8217;s clic, to make it travel through the area.<\/p>\n <p>For the interpretation of the theme, there is obviously connections, but &#8220;worlds&#8221; may seemed light.<br \/>\n Unless we see people as individual worlds. May be I should make characters more unique and different, for emphasizing the theme.<\/p>\n <p>I haven&#8217;t spent the 72 hours at working. (I&#8217;m currently on vacation and there is sun outside)<br \/>\n I&#8217;ve worked a lot at making procedural levels that would be both solvable and interesting. (Not really satisfied with actual generation but it&#8217;s okay for now)<\/p>\n <p>The main rush was the last day, working hard at packing the game with graphics, hand-made and procedural levels, menus and debugging.<br \/>\n A little victory screen was important to reward the player. (Will pimp it up, for more satisfaction)<\/p>\n <p>I have to finish the polishing, with more drawings, animations and levels. And balance speed and challenge.<br \/>\n Some ideas have come in mind, like blocking a slider when antoher slider grabs him, but that&#8217;s for a later version.<\/p>\n <p>But for now, I&#8217;m going to play and rate some of yours great and awesome games !<\/p>\n <p>&lt;3 Ludum Dare<\/p>","time":"August 26th, 2014 11:16 am","title":"Explanations Post"}