{"author_name":"SaxonRah","cat":"LD #30","comments":[],"epoch":1409059620,"likes":1,"metadata":{"p_key":"26534","p_author":"SaxonRah","p_authorkey":"503860","p_urlkey":"61964","p_title":"AffixIt: The Red, Gre\u00b2n, and Blu Explanation and -A Post Mortem-","p_cat":"LD #30","p_event":"LD30","p_time":"1409059620","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"503860","us_name":"SaxonRah","us_username":"SaxonRah","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p style=\"text-align: center\"><strong>http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=3625<\/p>\n <p>&#8211; Post Mortem-<br \/>\n 1. Theme<br \/>\n <\/strong>At first when I heard the theme, I was less than excited.\u00a0But after some thought and debate with myself, I started to really like the theme and I knew right away that i did not want to create a space game, or a game that relied on characters with\u00a0switchable worlds, or had multiple worlds that you could interact with at the same time. I wanted to create a game where you had to take some lovable rects and help them back to their own world or be selfish and go yourself and by doing so maybe teach you something about yourself.<\/p>\n <p style=\"text-align: center\"><strong>2. What went right<br \/>\n <\/strong>\u00a0I created an entire game in 48 hours. Complete with graphics, music, sound fx, levels,\u00a0game-play, and even\u00a0morality choice.<\/p>\n <p style=\"text-align: center\"><strong>3. What went wrong<br \/>\n <\/strong>Pretty much everything. Dial-up internet, that speaks for itself, i almost missed the submission time-frame because of dial-up.\u00a0I failed in the designing stage, the game I made did not resemble in any way to what i had designed on paper. At first I started with a 2d\u00a0plat-former, by the end of a few hour long\u00a0rampage\u00a0of making the 2d game mechanics and art I realized it&#8217;d be better as a 3D plat-former.\u00a0I had created mechanics and\u00a0the art\u00a0assets for a game I was never going to keep or finish, so I delete it\u00a0all ! Big mistake, in retrospect i could and should have kept the\u00a0art\u00a0and tried to reuse them but i didn&#8217;t. I failed at creating a HTML5\u00a0port, mostly due to me never trying to build a UE4&#8217;s HTML5 project before and the UE4 HTML5\u00a0tool-chain being super finicky and\u00a0really un-intuitive. Next LD I will have a proper build process for\u00a0HTML5\u00a0ports before hand as well as offering support for Linux and OS\/X\u00a0platforms.<\/p>\n <p style=\"text-align: center\"><strong>4. Conclusion<br \/>\n <\/strong>Having proper design choices before development is key. Also having and knowing your tools for ports\u00a0is highly important. Better than dial-up net, i should have taken my laptop to the local free wifi and uploaded it there. But regardless im getting better than dialup soon. In the end I don&#8217;t think I could have squeezed out much more efficiency in my work. Focusing that efficiency on the other hand was a huge problem. My development style was so erratic, i went from making music and mechanics to sound fx to art back to music back to mechanics to level design, and so on and so forth, but in the end I am happy with what I made and to me that makes me a winner of LD48.<br \/>\n <strong><br \/>\n ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<\/strong><\/p>\n <p style=\"text-align: center\"><strong>-The Red, Gre\u00b2n, and Blu Explanation-<\/strong><\/p>\n <p>The game is about racism,\u00a0segregation, and self-image. Where you and these lovable rects\u00a0come from\u00a0&amp;\u00a0Where you and they are going in this all connected world. Red, Gre\u00b2n, and Blu\u00a0all come from different worlds but you the player are a mix of \u00a0Red, Gre\u00b2n, and Blu, but somewhere along the way you lost your color, that thing that makes you, you; your self image. You are told that by helping these lovable rects to get back to their own world, that would\u00a0some how help you get your color back. During the game you are either desperately trying to use the others as stepping stones to see their worlds,\u00a0or helping them get back to their own world.\u00a0All to\u00a0reclaim your lost color.\u00a0No matter what you do or how you do it in the game, at some point you need the help from the lovable rects.<\/p>\n <p style=\"text-align: center\">Yep, you read that\u00a0right AffixIt is about race, segregation, and self-image. not sure if it is really clear within the game but if you read this and have played AffixIt, now you know what I was aiming for and if you haven&#8217;t played it go check it out before you read the rest of this.<\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/artwork.jpg\"><img class=\"aligncenter size-full wp-image-387416\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/artwork.jpg\" alt=\"artwork\" width=\"507\" height=\"507\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/artwork-150x150.jpg 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/artwork-300x300.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/artwork.jpg 507w\" sizes=\"(max-width: 507px) 100vw, 507px\" \/><\/a><br \/>\n The game heavily relies on the fact the player is given a choice, either travel yourself, or put one of the lovable rects\u00a0through the colored world portals. No matter your choice in the game all the portals\u00a0lead to the same place at\u00a0the end, where you can reflect on what you did, maybe in every\u00a0level you helped only one color to their colored portal, maybe you tried to help one color per level, maybe you said screw these rects, im gonna invade\u00a0their worlds. Maybe you noticed it didn&#8217;t matter their color and that any one of them could travel to any other colors world. Maybe you didn&#8217;t do any of those. No matter what you did or how you did it,\u00a0all of our worlds are interconnected, it doesn&#8217;t matter where you come from. We all need help at some point from others to accomplish things.\u00a0You cant do everything on your own. In the end we all end up in the same place. Maybe my game helped you realize something about yourself, maybe you thought it was\u00a0pretentious, and to some extent it probably is.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/compo\/\" rel=\"tag\">compo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld30\/\" rel=\"tag\">LD30<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld48\/\" rel=\"tag\">ld48<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unreal-engine\/\" rel=\"tag\">unreal engine<\/a><\/p>","time":"August 26th, 2014 8:27 am","title":"AffixIt: The Red, Gre\u00b2n, and Blu Explanation and -A Post Mortem-"}