{"author_name":"Ryuno","cat":"LD #30","comments":[],"epoch":1409057160,"likes":2,"metadata":{"p_key":"26541","p_author":"Ryuno","p_authorkey":"503375","p_urlkey":"61971","p_title":"Ludum Dare Post-mortem: Cosmos Kings","p_cat":"LD #30","p_event":"LD30","p_time":"1409057160","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"503375","us_name":"ryuno","us_username":"ryuno","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/41747-shot0.png\"><img class=\"alignnone size-medium wp-image-387438\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/41747-shot0-300x300.png\" alt=\"41747-shot0\" width=\"300\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/41747-shot0-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/41747-shot0-300x300.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/41747-shot0.png 532w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Be prepared to see this screen <strong>a lot<\/strong>.<\/p>\n <p>Game available here: http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=41747<\/p>\n <p>It was a lot of fun working on this even with the limited time. Since the Kickstarter campaign for <a title=\"Cavern Kings\" href=\"https:\/\/www.kickstarter.com\/projects\/vine\/cavern-kings\">Cavern Kings<\/a>\u00a0 is still going on, I tried to get most of the audio work done in the first 24 hours so I wouldn&#8217;t neglect my work there and also be able to take care of new tasks here if needed. Vine and Mr. P had a concise vision of what they wanted in the game and gave me an asset list in a matter of hours. While they worked on the game&#8217;s art and programming, I started working on the BGM track.<br \/>\n <iframe width=\"500\" height=\"400\" scrolling=\"no\" frameborder=\"no\" src=\"https:\/\/w.soundcloud.com\/player\/?visual=true&#038;url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F164425282&#038;show_artwork=true&#038;maxwidth=500&#038;maxheight=750\"><\/iframe><br \/>\n It took 3h48m to get to this. The track and the SFX were all done in FL Studio, mostly using the native plugin 3xOSC, which I&#8217;ve grown to love, with FamiTracker pulses. I have been wanting to make\u00a0 synthpop-influenced music for games for a long time, but didn&#8217;t want to stray away from Cavern Kings&#8217; OST either because, well, gotta love chiptune arps.<\/p>\n <p>Mr. P wasn&#8217;t used to the tool but learned it really fast on the go, and this was a fun experience for all of us, except for a bug (identified and corrected within an hour of the submission), so we don&#8217;t rule out continuing to work on this game in the future.<\/p>\n <p><strong>Cosmos Kings<\/strong><\/p>\n <p>Art by <a title=\"Vine\" href=\"http:\/\/heartvine.tumblr.com\">Vine<\/a><br \/>\n Music by <a title=\"Ryuno\" href=\"http:\/\/soundcloud.com\/ryunocore\">Ryuno<\/a><br \/>\n Programming by Mr. P<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld30\/\" rel=\"tag\">LD30<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ludum-dare\/\" rel=\"tag\">Ludum Dare<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/music\/\" rel=\"tag\">music<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"August 26th, 2014 7:46 am","title":"Ludum Dare Post-mortem: Cosmos Kings"}