{"author_name":"mfagerlund","cat":"LD #30","comments":[],"epoch":1409048640,"likes":2,"metadata":{"p_key":"26555","p_author":"mfagerlund","p_authorkey":"42065","p_urlkey":"61986","p_title":"The Two Sides of the Rio Grande","p_cat":"LD #30","p_event":"LD30","p_time":"1409048640","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"42065","us_name":"mfagerlund","us_username":"mfagerlund","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p><em>The <a title=\"The Two Sides of the Rio Grande\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=42065\" target=\"_blank\">Two Sides of the Rio Grande<\/a> is a Sim City like game that takes place on the border of Ju\u00e1res and El Paso.<\/em><br \/>\n <img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/375043\/42065-shot0.png\" \/><\/p>\n <h2>The Good<\/h2>\n <p>I was able to get quite a bit done in the allotted 48 hours, the rudiments of a Sim City like game with different characters (Mexicans and Americans) that have different AI strategies. A number of different terrains (roads, houses, jobs, river etc).<\/p>\n <p>The night before LD30 I created a couple of new Open Source projects to be able to use some of my old libraries. Specifically, one for creating <a title=\"Behaving\" href=\"https:\/\/behaving.codeplex.com\/\" target=\"_blank\">Behaviour Trees<\/a> in C# and one for managing <a href=\"https:\/\/xnatlas.codeplex.com\/\" target=\"_blank\">bitmap atlases in XNA\/MonoGame<\/a>.<\/p>\n <p>This was my first LD and I spent it at <a href=\"http:\/\/isotop.se\">Isotop<\/a>, who kindly let us sit in their offices &#8211; they even gave us Pizza for the night. Big thanks to Isotop!<\/p>\n <h2>The Bad<\/h2>\n <p>I would have liked to have time for sound, but alas, there were bugs up until the last moment. Also, my graphics sucks, drawing is <strong>hard<\/strong>!<\/p>\n <p>&nbsp;<\/p>","time":"August 26th, 2014 5:24 am","title":"The Two Sides of the Rio Grande"}