Reminisce: my Ludum Dare 30 entry made with cgame
OS/X | Windows | LD30 | Source | Timelapse
For a while I’ve wanted to enter in a Ludum Dare with cgame, my rapid game development engine/tool I’ve been working on since December. It’d be a great way to see if it actually worked for rapid game development. And Ludum Dare needs rapid — code, art and music in 48 hours! Few weeks ago I thought cgame was finally at the point that I could use it for one. So I did Ludum Dare 30 this past weekend.
Development went alright — better than I expected, but not quite the best. I wanted to make some music and more levels, and was running out of time. Eventually I hit a point where I thought, “Hey, I think I can make it end here and have it make sense.” So I just stopped there, cleaned up a bit, and it seemed to work out!
Also while working on this I added some little cgame features and fixes. It’s also given me some things to think about to fix/add in cgame. In all, a great experience. I learned a lot about games, about making them, good talks with the community on IRC. I think one of cgame’s top priorities next is documentation. I’ll make some tutorials and stuff hopefully soon. Till then, play my Ludum Dare 30 game and leave comments! 
If you figure out how to get to the end WITHOUT dying, btw, let me know!