{"author_name":"DeltaF1","cat":"LD #30","comments":[],"epoch":1409015340,"likes":0,"metadata":{"p_key":"26594","p_author":"DeltaF1","p_authorkey":"34574","p_urlkey":"62026","p_title":"Post-Jam Reflection","p_cat":"LD #30","p_event":"LD30","p_time":"1409015340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"34574","us_name":"DeltaF1","us_username":"deltaf1","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Well, there it is! My first completed Ludum Dare!<\/p>\n <p>I&#8217;ve had some feedback on my game so far, but I don&#8217;t expect it to go very far. I had very little time, and so the level design was sparse and last minute.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Things I accomplished<\/strong><\/p>\n <ul>\n <li>Learned how to use LOVE 2D<\/li>\n <li>Learned a lot about tile-based games and collision detection<\/li>\n <li>Implemented my core mechanic successfully<\/li>\n <li>Made some tile-art<\/li>\n <\/ul>\n <hr \/>\n <p>&nbsp;<\/p>\n <p><strong>Things to work on for next time<\/strong><\/p>\n <ul>\n <li>Don&#8217;t start a jam when you know life is going to get in the way<\/li>\n <li>Learn your engine better beforehand<\/li>\n <li>Post updates more often<\/li>\n <\/ul>\n <p>Well, thanks to everyone here at the 3oth Ludum Dare, and have fun in the weeks of playing and rating ahead!<\/p>\n <p>&nbsp;<\/p>\n <p><em>-DeltaF1, StarHopper Studios <\/em><\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld30\/\" rel=\"tag\">LD30<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld48\/\" rel=\"tag\">ld48<\/a><\/p>","time":"August 25th, 2014 8:09 pm","title":"Post-Jam Reflection"}