What a Weekend…

I finished the demo… err, game. Part of me is happy for submitting the entry in time, thus finishing the game. The other part is sad, ’cause i know i could make more. I just rushed 4 simple tutorial levels, in the remaining 14 seconds to the submission’s time ends. Have i cheated?… I hope not.

The engine can do a lot, spikes, holes, traps etc. In the time of writing this, the combat was almost done. But i didn’t give up. I will polish this up, and make a pretty little game. I hope. Next Ludum Dare i will try to get the day off in the monday. Man, what i could do with one more day… And to make things worse, in the end of the day we had this meeting in the office and i’ve lost so much precious time…

The name of the game i just invented in the last second. I made up some Generic name: Warrior and the Thief… I know…

In retrospect, i think in every LD, we evolve and learn something new. In the dawn of the saturday to sunday, i made a check list. Every task had a deadline to finish in a defined time. But in the next day, i spent too much time in some of the tasks, instead to just let them go an go to the next one. In a Game Jam, perfectionism can be a BIG burden. Next time i will remember this LD.

Well, now i will rest. I feel my brain as if it was a melted goo right now. Time to recover my energies!

Here is the entry :

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=15108

Comments

26. Aug 2014 · 03:42 UTC
Hey there, it looks great will play tonight. I can sympathise with flexing the engine- level creation took me ages in my similarish game 😉 keep going with it and congrats on making the deadline!
DrZanuff
27. Aug 2014 · 02:13 UTC
Thanks man. Your words made all the suffering worth it. I just played your game. Congrats! Very clever game idea.