{"author_name":"DalaiLlama","cat":"LD #30","comments":[{"author_name":"","time":"August 26, 2014 10:15 am","epoch":1409066100,"text":"It&#8217;s very heart-breaking your story, it is a jam after all, unpredictable things happens.<br \/>\n It is very refreshing see someone using a new engine and sharing their experiences.<br \/>\n I&#8217;m looking forward your post-mortem, remember to fill the post with gifs and images of what you guys got, even if is not being in-engine, to people see what you guys had until the crash.<br \/>\n Don&#8217;t give up and cheers to your team!","spam":"N"}],"epoch":1409012160,"likes":3,"metadata":{"p_key":"26612","p_author":"DalaiLlama","p_authorkey":"36457","p_urlkey":"62044","p_title":"LD30 ends.","p_cat":"LD #30","p_event":"LD30","p_time":"1409012160","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"36457","us_name":"DalaiLlama","us_username":"dalaillama","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>It was a good run. We pushed for a new engine, tried something new. And that something new was awesome for everyone involved. Unfortunately, we didn&#8217;t make it.<\/p>\n <p>I stand by my decision to use Unreal Engine 4 for the jam, it was a wonderful experience and, hadn&#8217;t a few technical difficulties turned out, I&#8217;d be here celebrating over more than just a submission, but an experience to further everything I do from here on.<\/p>\n <p>We had issues with importing animations at first, and because we went a few hours trying to fix the problem with no avail, we decided to start over on those with a different method for rigging, skinning and animating, methods we weren&#8217;t used to at all.<\/p>\n <p>Shortly after our animators came and told me the weren&#8217;t going to be able to finish the animations that day (Sunday), and given that they wouldn&#8217;t really be able to work on it on the Monday at all due to day jobs, another big problem happened.<\/p>\n <p>I had to restart my computer due to heat issues, and when I came back, I couldn&#8217;t open the project again at all. I don&#8217;t blame the engine, I blame my lack of tidiness regarding old files and test models. I had to restart most of the coding, since it was bound to the very core of the level, which was corrupt.<\/p>\n <p>I tried everything. When I realized I was going to have to start over with the AI behavior and such, I let the team know, and in that moment, we knew we wouldn&#8217;t beat the schedule, no matter what.<\/p>\n <p>&nbsp;<\/p>\n <p>It&#8217;s sad, very sad. I was really enjoying making this game, and I personally \u00a0think it looked really good. But we haven&#8217;t really given up. We&#8217;re going Post-Mortem. We&#8217;re finishing this game, even though it won&#8217;t be really in the competition. I&#8217;ll post it here later, promise.<\/p>\n <p>&nbsp;<\/p>\n <p>I managed to get some progress into the whole re-do thing, and though I&#8217;d post just whatever I&#8217;ve got right now. I hope you guys enjoy, and congratulations to everyone who made it to submission! Hope everybody gets some good, well-deserved rest.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/previewLudum.jpg\"><img class=\"alignnone size-medium wp-image-386725\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/previewLudum-300x167.jpg\" alt=\"previewLudum\" width=\"300\" height=\"167\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/previewLudum-300x167.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/previewLudum-550x307.jpg 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"August 25th, 2014 7:16 pm","title":"LD30 ends."}