It’s done

The deed is done. I think I’ll just do a quick post-mortem(I think that’s the correct term)
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=4101

 

 


What went right

I didn’t chicken out and started to fear the code
– I pulled through.
– I actually got some decent sounds out of SFXR
– I’m really liking the overall feel of the game; how the signals switch and moves through the grid.
– Pretty decent aesthetics and artwork
– Streaming was a lot of fun and motivating!

 

 

What went wrong

– Java
– Single file of Java- Massive blob of Java
– Editing said massive blob of java 40 minutes before the jam ended and realizing I had broken the game.
– Got my gameplay idea too late and faffed about with technical issues rather than actually making a game..
– Not enough playing around with levels and I didn’t have time to create enough interesting blocks! The game is barely a challenge as it is right now.

 

Summary

Overall it was a positive experience; I actually learned some new stuff and tried to make a puzzle game(which I’ve never done before).
I wish that I’d done a lot of things differently, but next time I shall focus less on technical issues and more on core gameplay.