{"author_name":"Alan Masimba Walker","cat":"LD #30","comments":[],"epoch":1409008620,"likes":3,"metadata":{"p_key":"26644","p_author":"Alan Masimba Walker","p_authorkey":"501213","p_urlkey":"62076","p_title":"Post mortem \u2013 Macecraft","p_cat":"LD #30","p_event":"LD30","p_time":"1409008620","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"501213","us_name":"Alan Masimba Walker","us_username":"Alan Masimba Walker","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Hey-ho guys!<\/p>\n <p>I&#8217;ve attempted LD Jams with friends a few times, but never finished either due to my own laziness or just plain running out of time to fix game breaking bugs. But this time I finished, not with a great finish but I did it. And to me, that&#8217;s an achievement in itself<\/p>\n <p>&nbsp;<\/p>\n <p><strong>What went right?<\/strong><\/p>\n <ol>\n <li>So the drive &amp; motivation for programming was sustained, even when I felt like I wasn&#8217;t ready for some of the tasks I was trying, I still gave it a go.<\/li>\n <li>The guy who did music, a good friend, did a great job on the sound effects &amp; music.<\/li>\n <li>We lost a lot of time due to a few of us being out, but still ended up with something.<\/li>\n <\/ol>\n <p><strong>What went wrong?<\/strong><\/p>\n <ol>\n <li>A lot of the ideas that I wanted to try couldn&#8217;t come to fruition from just frustration of writing certain things for the first time and also not quite having a logical grasp on solving some of the problems that I had.<\/li>\n <li>We lost time, that&#8217;s never a good thing in these cases but I guess 16 hours lost due to alcohol isn&#8217;t a good thing.<\/li>\n <li>The artist dropped out. Leaving us with around about 3 images maybe 4&#8230; A lot of the placeholder stuff is just there still cause of no artist.<\/li>\n <li>I didn&#8217;t plan enough. I really should have planned a lot of what I was doing. Sketched out some ideas and really thought about everything. A lot of classes were re-written 4 to 5 times because of changing or conflicting ideas. It&#8217;d have been easier to plan in stages.<\/li>\n <\/ol>\n <p><strong>What&#8217;s going to happen next?\u00a0<\/strong><\/p>\n <p>I&#8217;d say this LD30 jam was a real learning curve for me, and has given me a few pointers on how to improve my code maintainability, handle ideas, plan for problems and how to deal with more than 6-7 classes in a game. How to really get to grips with how to deal with game developing on a deadline. I feel I&#8217;ve grown as a programmer, and have learnt a few design elements. Most likely, the game is going to be touched up. Fresh art added in by another friend, and the music kept. I&#8217;ll post it on my GameJolt (http:\/\/gamejolt.com\/profile\/mace-the-confused\/113974\/) \u00a0and hopefully it&#8217;ll be a fun process. This game isn&#8217;t really my thing, but I&#8217;ve learnt so much while making it, I think I&#8217;d like to give it a good send off.<\/p>\n <p>&nbsp;<\/p>\n <p>Hope you all enjoyed yourselves this time, c&#8217;ya next time!<\/p>","time":"August 25th, 2014 6:17 pm","title":"Post mortem \u2013 Macecraft"}