Close but no cigar – still fun:)
So, my first attempt in Ludum Dare has sadly failed to result in a submission.
I went with the Jam since my timetable made Sunday (and part of Saturday) unavailable – implying I didn’t really have the extra time.
However, I probably would’ve managed to get the game made in time, if I:
- prepared my virtual workshop better – evaluating newly-used IDE features across IDEs is a no-no, for example…
- planned for eliminating subjectively frustrating elements earlier on – in my case, this would be the graphics, the lack of which resulted in a temporary writer’s block.
For the sake of completeness: the game would be a two player TBS. Each player gets an initially empty world and fills it up with various energy-generating terrain. At the same time, raids are launched through interconnecting, random portals. Some units could “pillage”/revert enemy terrain back into the void, eventually starving the opponent of energy and winning the game.
Here’s a screenshot with example terrain:

I wasn’t kidding about the graphics.
I’ve also dumped the existing code into a GitHub repo – I’m quite intent on finishing it!
Overall, I’m happy that I had a chance to participate in this kind of event, and I’ll be definitely taking part in future editions :).