{"author_name":"ob6160","cat":"LD #30","comments":[],"epoch":1409006340,"likes":1,"metadata":{"p_key":"26670","p_author":"ob6160","p_authorkey":"31367","p_urlkey":"62102","p_title":"What a LD!","p_cat":"LD #30","p_event":"LD30","p_time":"1409006340","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"31367","us_name":"ob6160","us_username":"ob6160","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Wow is all I can say! This is my second Ludum Dare and it&#8217;s certainly not getting any easier!<\/p>\n <p>Started my entry early on Friday. Spent a while getting the isometric engine working and only had Sunday to implement the gameplay, because of this I decided to use Monday too so as to create the best game I could \ud83d\ude00<\/p>\n <p>I feel like I spent a very long time coding but with a limited if not flawed result. However for my first attempt at an isometric game I think I did quite well. Not using a game library was a challenge but I think it paid off both in the gameplay and my own experience gained in creating the game.<\/p>\n <p>Try it out here:<a href=\"aldesko.com\"> http:\/\/www.aldesko.com\/<\/a><\/p>\n <p>Source:\u00a0<a href=\"https:\/\/github.com\/ob6160\/ConnectedWorlds\">https:\/\/github.com\/ob6160\/ConnectedWorlds<\/a><\/p>\n <p>Vote here:<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=31367\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=31367http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=31367<\/a><\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/375043\/31367-shot0.png\" alt=\"\" width=\"637\" height=\"332\" \/><\/p>\n <p>Looking forward to December already! \ud83d\ude00<\/p>","time":"August 25th, 2014 5:39 pm","title":"What a LD!"}