{"author_name":"CivvyThePandaTM","cat":"LD #30","comments":[],"epoch":1409005620,"likes":0,"metadata":{"p_key":"26673","p_author":"CivvyThePandaTM","p_authorkey":"25153","p_urlkey":"62105","p_title":"Pocket : A post-mortem","p_cat":"LD #30","p_event":"LD30","p_time":"1409005620","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"25153","us_name":"CivvyThePandaTM","us_username":"civvythepandatm","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Hello everyone!<\/p>\n <p>Here is my post-mortem of the game I made for LD30 which is a space colony builder type thing which is named Pocket. If you want to play it, here is the link : http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=25153 .<\/p>\n <p style=\"text-align: center\"><strong>Engine<\/strong><\/p>\n <p style=\"text-align: center\">For this Ludum Dare, I was considering switching to LibGDX but I didn&#8217;t have enough time to learn the engine so I had to keep using Unity. Sadly, the 2D tools in Unity are still quite buggy which created some unexpected bugs within my game.<\/p>\n <p style=\"text-align: center\"><strong>Programming<\/strong><\/p>\n <p style=\"text-align: center\">For some reason, I thought that it would be a good idea to switch from using C# to using UnityScript. The problem is that I never tried UnityScript so I had to look at the documentation constantly to learn how to do stuff. From now on, Il&#8217;ll always test out and learn my tools before starting Ludum Dare because this slowed me down a lot.<\/p>\n <p style=\"text-align: center\"><strong>Ideas<\/strong><\/p>\n <p style=\"text-align: center\">For last Ludum Dare, I came up with a list of ideas for each time. This time around, I didn&#8217;t do that which made me waste the whole of Friday night and Saturday morning from 6 to 8 trying to find ideas in connection with the theme. I finally stopped my decision on a space colony building game on Saturday morning but I should definitely come up with a list of ideas for each theme next time.<\/p>\n <p style=\"text-align: center\"><strong>Time management<\/strong><\/p>\n <p style=\"text-align: center\">I actually managed my time quite well this time around so there won&#8217;t be a lot of stuff in this paragraph. But here&#8217;s an advice for new Ludum Dare participants : at the start of every day, make a list of things to do and give yourself a maximum time to do it so that you don&#8217;t run out of time.<\/p>\n <p style=\"text-align: center\"><strong>Tools<\/strong><\/p>\n <p style=\"text-align: center\">There&#8217;s one thing I learnt from this Ludum Dare : always test your tools before the start of the competition. When I was about halfway through development, Untiy 4.6 crashed on me and it reset the scene so I had to put everything back in place. Photoshop also had a huge bug which made it crash before saving so I had to restart some graphics a few times. Also, don&#8217;t use betas for Ludum Dare. Seriously.<\/p>\n <p style=\"text-align: center\"><strong>Graphics<\/strong><\/p>\n <p style=\"text-align: center\">I was actually quite proud with my graphics for Pocket. Using a few of the built-in Photoshop tools, I was able to create planets which looked quite nice.<\/p>\n <p style=\"text-align: center\"><strong>The controls<\/strong><\/p>\n <p style=\"text-align: center\">If I continue this game post-compo, I really want to make it so that multiple controls can be used at the same time so that I can, for example, change my speed while also accelerating. Sadly, this wasn&#8217;t possible in the Ludum Dare version so I definitely want to change that.<\/p>\n <hr \/>\n <p style=\"text-align: center\">\n <p style=\"text-align: center\">I would love to continue working on this game. If I do, Il&#8217;ll probably switch over to LibGDX or another engine because Unity2D is really buggy. If I make this into a fully-fledged game, Il&#8217;ll also want to add a few more mechanics. I just want to wait until the end of the voting period to see everyone&#8217;s advice.<\/p>","time":"August 25th, 2014 5:27 pm","title":"Pocket : A post-mortem"}