{"author_name":"brus","cat":"LD #30","comments":[],"epoch":1408998000,"likes":2,"metadata":{"p_key":"26696","p_author":"brus","p_authorkey":"40951","p_urlkey":"62128","p_title":"","p_cat":"LD #30","p_event":"LD30","p_time":"1408998000","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"40951","us_name":"brus","us_username":"brus","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p><img class=\"aligncenter\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/375043\/40951-shot0.png\" alt=\"\" \/><\/p>\n <p>&nbsp;<\/p>\n <p style=\"text-align: left\">\u00a0 \u00a0 <strong>High and Low<\/strong>, here it is:\u00a0<a title=\"high and low\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=40951\" target=\"_blank\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=40951<\/a><\/p>\n <p style=\"text-align: left\">\u00a0 \u00a0 I decided I&#8217;ll jump into this compo\u00a0few hours before the start (I even upvoted this theme &#8211; yay &#8211; so concept was there from beginning). \u00a0It would be my first ludum dare compo that I join, \u00a0wanted to do this for some time now!<\/p>\n <p style=\"text-align: left\">\u00a0 \u00a0 My plan\u00a0was clear from the beginning: use my tiny, ancient and rusty gameplay prototyping experience to get something up and running right away and spend rest of the time to actually getting a &#8220;complete&#8221; package in this short time span, hopefully without killing myself in the process.<\/p>\n <p style=\"text-align: left\">\u00a0 \u00a0 Arguably, I managed to delivered in terms of wrapping up but funny thing is, I spent so much time tweaking things here and there, that I managed to lose completely focus on gameplay. This turned out too shallow, even for a procedural infinite runner. I also had to\u00a0stick\u00a0to another, simpler\u00a0graphics style (draw things, say what ?). No time to implement grappling hook, more baddies, variation into gameplay.<\/p>\n <p style=\"text-align: left\">\u00a0 \u00a0<strong> Things I learned (hope these stick for a while):<\/strong><\/p>\n <p style=\"text-align: left\">&#8211; aggressive plan reshuffle\/cut of features\u00a0is maybe not the best approach to handle sinking ships (have yet to learn the other options)<\/p>\n <p style=\"text-align: left\">&#8211; 48 hours is enough to make a simple but complete game (albeit more effort\/skills are required)<\/p>\n <p style=\"text-align: left\">&#8211; 80\/20 rule is more like 20%(core)+80%(finish)+35.72%(shit, this sucks, let me fix this right now, it&#8217;ll take\u00a0a couple of minutes)<\/p>\n <p style=\"text-align: left\">&#8211; monday after a ludum dare compo, is something to be removed from calendars, work today was painful<\/p>\n <p style=\"text-align: left\">lights out, hope to get to do a bit of scoring in the next days!<\/p>","time":"August 25th, 2014 3:20 pm","title":""}