{"author_name":"AAGH Games","cat":"LD #30","comments":[{"author_name":"Aglavra","time":"August 25, 2014 3:16 pm","epoch":1408997760,"text":"I had the same issue with Stencyl. My game was lagging when I tested it within Stencyl, but when I published it to .swf, closed Stencyl and run the game, it worked fine. It seems that Stencyl uses too much resources. But otherwise I like this tool, it spared for me much time, especially on early stages of developing a game.","spam":"N"}],"epoch":1408990440,"likes":2,"metadata":{"p_key":"26724","p_author":"AAGH Games","p_authorkey":"504408","p_urlkey":"62156","p_title":"Melody\u2019s Post Mortem","p_cat":"LD #30","p_event":"LD30","p_time":"1408990440","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"504408","us_name":"AAGH Games","us_username":"AAGH Games","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>With our game, Melody\u2019s Long Ladder Home (<strong><em><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=38918\">play it here!<\/a><\/em><\/strong>), complete, it\u2019s time to look back a post mortem of our experience in Ludum Dare 30.<\/p>\n <p><strong>The Good:<\/strong><\/p>\n <ul>\n <li>We \u2013 my friend Will and I \u2013 learned allot. We learned how to best use our tools (especially Stencyl) in the future, and we learned about the awesome game dev community out there.<\/li>\n <li>Our live stream was fun and fruitful. We got to interact with interesting people and had a blast doing it. We did over 12 hours of total streaming over three days (which is nothing compared to the 24 hour Extra Life marathon stream we do).<\/li>\n <li>Our game turned out well. We really like the result, and actually impressed ourselves with it &#8211; we weren&#8217;t sure what we were going to come up with, but this turned out well.<\/li>\n <\/ul>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/mllh2.jpg\"><img class=\"aligncenter size-large wp-image-385893\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/mllh2-550x367.jpg\" alt=\"mllh2\" width=\"550\" height=\"367\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/mllh2-300x200.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/mllh2-550x367.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/mllh2.jpg 717w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p><strong>The Bad:<\/strong><\/p>\n <ul>\n <li>Turns out Stencyl has some technical limits, and we kinda pushed beyond them. Namely, we overloaded it and started getting 3-5 FPS while testing. Fortunately the game exported fine and runs smoothly outside of Stencyl.<\/li>\n <li>Some idiot running our live stream\u2019s video feeds (me) forgot to turn off the full screen webcam for several minutes on two separate occasions. Not really a big issue, but c\u2019mon\u2026 that\u2019s a rookie mistake.<\/li>\n <li>I personally didn&#8217;t sleep worth a darn the entire competition, so I&#8217;m looking forward to a long night&#8217;s rest tonight.<\/li>\n <\/ul>\n <p>Long story short, we had fun and hopefully everyone else participating had fun as well. See you guys next time!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/jam\/\" rel=\"tag\">jam<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/stencyl\/\" rel=\"tag\">stencyl<\/a><\/p>","time":"August 25th, 2014 1:14 pm","title":"Melody\u2019s Post Mortem"}