{"author_name":"FurtherForm","cat":"LD #30","comments":[],"epoch":1408990260,"likes":2,"metadata":{"p_key":"26726","p_author":"FurtherForm","p_authorkey":"41223","p_urlkey":"62158","p_title":"Filllight postmortem","p_cat":"LD #30","p_event":"LD30","p_time":"1408990260","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"41223","us_name":"FurtherForm","us_username":"furtherform","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<div id=\"attachment_387386\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screenshot02.jpg\"><img class=\"size-medium wp-image-387386\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screenshot02-300x125.jpg\" alt=\"Second Level Colors.\" width=\"300\" height=\"125\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screenshot02-300x125.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screenshot02-550x229.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screenshot02.jpg 1158w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">Second Level Colors.<\/p><\/div>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=41223\" title=\"This\">This<\/a> was my first gamejam entry ever. \u00a0I knew the Ludum Dare\u00a0was coming as a\u00a0friend had asked me to join his team, but as the voting result got out, I got\u00a0swooned in\u00a0the hype and decided to try entry of my own. Get something finished. At the same time, it was good intro to Unity &amp; programming &#8211; neither of which I&#8217;m that practiced with.<\/p>\n <p><strong>What I went right:<\/strong><\/p>\n <p>-Scope: small and simple was well within the\u00a0time limit and my coding skills.<\/p>\n <p>-Atmosphere, Thanks to unity particles. Sure, they are done with presets, but it made nice boiling sea. As my main challenge was coding, models were very minimalistic, worked here.<\/p>\n <p>-Music composed \u00a0with a generator. Fast and good enough.<\/p>\n <p>-Support: having helping minds to bang against when solving issues and good documentation to refer to.<\/p>\n <p>-Learning. There was lots of that.<\/p>\n <p>-Finished it! Yes!<\/p>\n <p><strong>What went wrong:<\/strong><\/p>\n <p>-Coding, while it went alright, even some more experience under the hat would&#8217;ve enabled so much more. \u00a0Better effects, more effects, smoother everything, better controls.<\/p>\n <p>-Testing. I&#8217;m not certain it is possible to complete the game as it is supposed to. Luckily, some triggers collision detections bug\u00a0and make it possible. Actually generating and validating levels like these would be interesting. topology problem. Afterwards got good feedback regarding controls and field of view, but that was already past the deadline.<\/p>\n <p><strong>What was missing:<\/strong><\/p>\n <p>Mainly a proper player character and more levels. \u00a0A Menu, story screens, some animations, more sounds and music, \u00a0timer based scoreboard and testing.<\/p>\n <p>Proper Name: Went for the silly compound word just for the sake of\u00a0visual of quirky triple l&#8217;s boderd by symmetrical i&#8217;s. Amh, yeah.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Conclusion:<\/strong><\/p>\n <p>First completed LD. This was a good intro for the starting season in the\u00a0uni, got confidence knowing that I can make it. Inspiring, wanting to work more on graphics and I&#8217;m certain I&#8217;ll participate again!<\/p>\n <p>Thanks to the friends and family making this possible.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld30\/\" rel=\"tag\">LD30<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld48\/\" rel=\"tag\">ld48<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/log\/\" rel=\"tag\">log<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-morten\/\" rel=\"tag\">post-morten<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a><\/p>","time":"August 25th, 2014 1:11 pm","title":"Filllight postmortem"}