{"author_name":"jab","cat":"LD #30","comments":[],"epoch":1408983840,"likes":0,"metadata":{"p_key":"26752","p_author":"jab","p_authorkey":"40460","p_urlkey":"62184","p_title":"Space Mail \u2013 The post mortem","p_cat":"LD #30","p_event":"LD30","p_time":"1408983840","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"40460","us_name":"jab","us_username":"jab","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Welcome to the\u00a0post mortem of <strong>Space\u00a0Mail.<\/strong>\u00a0The game that pits you against the odds in the ultimate space mail sorting\u00a0puzzle.<strong>\u00a0<\/strong><\/p>\n <h2 style=\"text-align: left\"><strong><span style=\"color: #00ccff\">Firsts<\/span><br \/>\n <\/strong><\/h2>\n <p>This was my first <strong>LD48<\/strong> entry and my first time making a complete game using\u00a0Unity. It was also the first time I&#8217;ve made a spacey game.<\/p>\n <h2 style=\"text-align: left\"><span style=\"color: #00ccff\"><strong>Concept<\/strong><\/span><\/h2>\n <p>After having many ideas about planets and connecting planets ect. I decided on an idea about mail and connecting mail.<\/p>\n <p><img src=\"http:\/\/i.imgur.com\/Kd9MkBC.png\" alt=\"Sick game design\" width=\"357\" height=\"400\" \/><\/p>\n <p>This was my game design doc.<\/p>\n <p>The idea\u00a0was to have ships carry in\u00a0<em>alien mail\u00a0<\/em>and the player would\u00a0use conveyor belts to direct it to the correct output shaft.<\/p>\n <h2><span style=\"color: #00ccff\">Development<\/span><\/h2>\n <p>I originally starting making the game in the Unity 4.6 beta. Bad move. After spending quite sometime getting a fancy UI going (Very easily done in new Unity) I realised that Unity doesn&#8217;t, obviously, ship the beta unity player to people. Thankfully I was able to open my project the the last stable release without any issues, I just had to remake the UI.<\/p>\n <p>Unity made a nice change from my usual game development.<\/p>\n <h2><span style=\"color: #00ccff\">The Game<\/span><\/h2>\n <p><img src=\"http:\/\/i.imgur.com\/rEaQXyW.png\" alt=\"Sick game design\" width=\"500\" height=\"306\" \/><br \/>\n The finished game.<\/p>\n <p>It&#8217;s a bit too hard, buggy and has a crap GUI. But it&#8217;s the first game I&#8217;ve actually completed in a long time.\u00a0It was also, up until recently, impossible to win the game. I had spent\u00a0all my time developing the game and left none for actually testing it plays well from start to end. Something I&#8217;ll do differently next time&#8230;<\/p>\n <h2><span style=\"color: #00ccff\">Conclusion<\/span><\/h2>\n <p>LD48 was a stressful but fun experience! I&#8217;d highly recommend it to anyone who feels their current project is losing steam.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"August 25th, 2014 11:24 am","title":"Space Mail \u2013 The post mortem"}