{"author_name":"LostTrainDude","cat":"LD #30","comments":[{"author_name":"","time":"August 26, 2014 6:49 am","epoch":1409053740,"text":"Awww&#8230; windows only <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> looks so cool! Great job!","spam":"N"}],"epoch":1408983720,"likes":1,"metadata":{"p_key":"26754","p_author":"LostTrainDude","p_authorkey":"39571","p_urlkey":"62186","p_title":"Ambassadors of Ruin","p_cat":"LD #30","p_event":"LD30","p_time":"1408983720","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"39571","us_name":"LostTrainDude","us_username":"losttraindude","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>My first Ludum Dare entry <strong>ever<\/strong>. I&#8217;m so excited that I can&#8217;t get to sleep even if I&#8217;m completely out of energy!<\/p>\n <p>I spent most of the 48 hours drawing pixels in Hexels and trying to make them move in Game Maker, trying to find a way to connect those two planets I drew on the screen.<\/p>\n <p>Then the little spark arrived and made room for an avalanche of ideas which I had to skim almost entirely. I&#8217;m too bad as a programmer to make those ideas actually work in just 48 hours.<\/p>\n <p>Anyway this is it!<\/p>\n <h2 style=\"text-align: center\">Ambassadors of Ruin<\/h2>\n <p style=\"text-align: center\"><img class=\"aligncenter\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/375043\/39571-shot0.png\" alt=\"Ambassadors of Ruin, Ludum Dare 30, LostTrainDude\" width=\"640\" height=\"614\" \/><br \/>\n <a title=\"Ambassadors of Ruin\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=39571\" target=\"_blank\">Entry page<\/a><\/p>\n <p>In a nutshell: a trading game in which you must lead a planet to a new beginning by tradingcreating what your citizens demand.<\/p>\n <p>The game was developed with <a title=\"GameMaker: Studio (Standard Edition)\" href=\"http:\/\/www.yoyogames.com\/studio\" target=\"_blank\">GameMaker: Studio (Standard Edition)<\/a>. That&#8217;s why the build is currently available on Windows only.<\/p>\n <p>All graphics were made with <a title=\"Hexels Pro\" href=\"http:\/\/hexraystudios.com\/hexels\/\" target=\"_blank\">Hexels Pro<\/a> while the looping music was rendered from a slightly modified version of a very little <a title=\"ChucK programming language\" href=\"chuck.cs.princeton.edu\" target=\"_blank\">ChucK<\/a> script I wrote last month. I&#8217;ve tried to describe it in detail <a href=\"http:\/\/www.gamedevelopers.ie\/forums\/viewtopic.php?t=7489\" target=\"_blank\">here<\/a>, and as you can see it&#8217;s pretty basic (and very spaghetti as well).<\/p>\n <blockquote><p>I really hope that this is not an issue, since I programmed it a month ago. It&#8217;s a really <strong>really<\/strong> simple script, which of course is also included in the source for everybody to expand and use.<\/p><\/blockquote>\n <p>By the way, I hope you can enjoy this little experiment which lives <em>by miracle<\/em> thanks to caffeine, poorly managed polyphasic sleep, spaghetti code, good will and, of course, Ludum Dare!<\/p>\n <p>Can&#8217;t wait to play all your games and, most of all, can&#8217;t wait for the next edition!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ambassadors-of-ruin\/\" rel=\"tag\">ambassadors of ruin<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/chuck\/\" rel=\"tag\">ChucK<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/gamemaker-studio\/\" rel=\"tag\">GameMaker Studio<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/hexels\/\" rel=\"tag\">hexels<\/a><\/p>","time":"August 25th, 2014 11:22 am","title":"Ambassadors of Ruin"}