{"author_name":"BoaHeck_ArtGent","cat":"LD #30","comments":[],"epoch":1408982700,"likes":0,"metadata":{"p_key":"26757","p_author":"BoaHeck_ArtGent","p_authorkey":"25132","p_urlkey":"62189","p_title":"HELP!","p_cat":"LD #30","p_event":"LD30","p_time":"1408982700","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"25132","us_name":"BoaHeck_ArtGent","us_username":"boaheck_artgent","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Does anyone who uses unity know why I cant change the position and rotation\u00a0of a skinned mesh renderer through animation? I add the transform.position curve to the animation and move it about. It shows up in scene view but not in game. I have tried with and without apply root motion. I need this for my game pretty badly.<\/p>","time":"August 25th, 2014 11:05 am","title":"HELP!"}