LD#30 Post mortem
So my first LD is over and here’s my conclusion.. 
The game ended up being a rush job and super buggy, but at last there is a slight chance that some players might be able to finish it without seeing the ugly side of it, with that out of the way…
Brainstorming – I should have spent more time brainstorming what kind of game to make instead of just starting work after 20 minutes of throwing around ideas.
Initially the first ideas I had were for puzzle games which were very similar to a lot of other entries for the theme and since I already expected that some people might do something like that I ended up using the idea that I got after seeing the theme pop up in the votes, mainly because I just wanted try and making something like that. 
Problems – Didn’t predict how much work the idea would require and ended up dropping a big portion of the game, which in return means that the game doesn’t make a lot of sense in terms of the theme as it was heavily depending on set dressing for the story which is nowhere to be found in the “finished” game.
That ^ and also a lot of other problems could have been easily solved by simply planing out what to make and how long it might take to do so I’ll try to keep that in mind for the next LD.
Conclusion
Overall I’m happy with the 48h – had a lot of problems, but also got to play around with a lot of great tools and try out new things. Certainly learned a lot and hope that I don’t forget this until the next LD. Will also try to fix some of the show stopping bugs just so that people can actually play through it and try to look up some fancy ways to do music as I didn’t really get to play around with that a lot.
Looking forward to the next one, thanks! 
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