{"author_name":"tiredcat","cat":"LD #30","comments":[],"epoch":1408973100,"likes":0,"metadata":{"p_key":"26777","p_author":"tiredcat","p_authorkey":"40070","p_urlkey":"62212","p_title":"Well, that could have went better\u2026","p_cat":"LD #30","p_event":"LD30","p_time":"1408973100","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"40070","us_name":"tiredcat","us_username":"tiredcat","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>&#8230; but I had a ton of fun making the game!<\/p>\n <p>This is my first Ludum Dare &#8211; and spent way too much time writing code and not enough time:<\/p>\n <ul>\n <li>keep continuing to scope\u00a0down objectives<\/li>\n <li>simplifying, simplifying, simplifying<\/li>\n <li>making time for assets<\/li>\n <li>making loading screens when game wasn&#8217;t cached<\/li>\n <li>testing, tuning, testing, tuning&#8230;<\/li>\n <\/ul>\n <p>On the other hand, learned lots:<\/p>\n <ul>\n <li>Had fun with writing a full blown game in javascript + <a href=\"http:\/\/phaser.io\/\">phaser.io<\/a><\/li>\n <li>Writing component + entity systems + motivation systems\u00a0with <a href=\"http:\/\/mud.co.uk\/richard\/hcds.htm\">Bartle&#8217;s types<\/a><\/li>\n <li>Getting stuff set up hosted with a domain name and storage<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p>Kudos for Abstraction f<a href=\"https:\/\/soundcloud.com\/abstraction\/ludum-dare-30-third-track\/recommended\">or the amazing LD30 music<\/a> and the incredible\u00a0<a href=\"http:\/\/www.drpetter.se\/project_sfxr.html\">sxfr<\/a>\u00a0tool!<\/p>\n <p>Here&#8217;s my attempt,\u00a0 Crossover Survivors:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=40070\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=40070<\/a><\/p>\n <p>&nbsp;<\/p>","time":"August 25th, 2014 8:25 am","title":"Well, that could have went better\u2026"}