{"author_name":"jdavidson091","cat":"LD #30","comments":[],"epoch":1408970820,"likes":1,"metadata":{"p_key":"26784","p_author":"jdavidson091","p_authorkey":"41234","p_urlkey":"62219","p_title":"Is my LD30 game postmodern art? Or complete crap? UP FOR YOU TO DECIDE","p_cat":"LD #30","p_event":"LD30","p_time":"1408970820","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"41234","us_name":"jdavidson091","us_username":"jdavidson091","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>First&#8230; <strong>LINK TO MY GAME PAGE:<\/strong> <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=41234\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=41234<\/a><\/p>\n <p>Whew, what an experience. This is my first &#8220;real&#8221; game I&#8217;ve made on my own, and it was a great lesson in managing time above anything else. Here&#8217;s some screens&#8230; I&#8217;ll say my excuse for complete crap assets was &#8220;it&#8217;s art, you don&#8217;t get it:&#8221;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/41234-shot1.png\"><img class=\"alignnone size-medium wp-image-385325\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/41234-shot1-300x168.png\" alt=\"41234-shot1\" width=\"300\" height=\"168\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/41234-shot1-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/41234-shot1-550x308.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/41234-shot1.png 1004w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>(I spent way too much time on creating a Noe-esque, Enter the Void-style intro because why not)<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/41234-shot3.png\"><img class=\"alignnone size-medium wp-image-385331\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/41234-shot3-300x171.png\" alt=\"41234-shot3\" width=\"300\" height=\"171\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/41234-shot3-300x171.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/41234-shot3-550x314.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Art assets = almost nonexistant. But trust me, there&#8217;s something going on behind the scenes here. I think. Maybe.<\/p>\n <p>What is &#8220;MMOCRAFT: A CONNECTED WORLD&#8221;? You play as a man. I think he&#8217;s named Bob. It&#8217;s open for interpretation. Don&#8217;t worry. You wake up in your room. You can explore your room. Your world is bland and unmoving. But if you explore, you&#8217;ll soon discover you can log into your computer, and play WORLD OF MMOCRAFT. You can go on quests. You can grind. You can get frustrated in PVP. You look for a group to run a dungeon, but you might have to re-queue since nobody needs DPS and you should feel bad. You try to get to endgame. Why? Because that&#8217;s what you do &#8211; shuddup don&#8217;t question the MMO format. It&#8217;s abstract and weird. I had some big, scripted, meta sequence at the end that reflected on the actions you took to get there, and if it really was a game, and if it really was a connected escape to another world or just a monkey-banging-on-a-typewriter-simulator. It was supposed to happen if you could grind to level 60 under a certain time period, but I had trouble triggering it &#8211; maybe I can patch in the REAL end in a game-of-the-year edition steam release. Someday. Right now, it serves as an artistic reflection on the act of leveling in an MMO, and if connecting to a virtual world really is an escape for us, or a masochistic beating.<\/p>\n <p><strong>Things I learned because I suck (or am I awesome?) at making games:<\/strong><\/p>\n <p>1. Creating a game almost completely in Java in libgdx is verbose compared to modern tools I&#8217;ve seen (but haven&#8217;t used). Fun for programming &#8211; not fun for quick iterations.<\/p>\n <p>2. Wasted a ton of time creating my own text handling and text outputting classes, utilizing my own font I created. Looking back now, I bet there&#8217;s a library out there that gives me the flexibility and animation I needed for text output &#8211; I just dove right in and thought I could make it myself.<\/p>\n <p>3. Don&#8217;t wait for the last 20 minutes to create your art &#8211; I should have left out some features and made it a little prettier to look at. Wanted to teach myself to create solid pixel art &#8211; didn&#8217;t happen.<\/p>\n <p>4. Think small, iterate larger &#8211; Have a core concept for your game that you can spin off quickly and expand upon. I just dove right the fack in.<\/p>\n <p>If my girlfriend doesn&#8217;t kill me, I definitely want to do this again in december &#8211; and find some easier tools to use beforehand! I guess I have internal ethical issues when creating a &#8220;generic&#8221; game &#8211; I need my game to critique and make you feel. Perhaps next time I&#8217;ll let Dong Nguyen influence my design decisions \ud83d\ude09<\/p>\n <p>&nbsp;<\/p>\n <p>Feel free to download <a title=\"HERE\" href=\"https:\/\/www.dropbox.com\/s\/kgdq6j2mvy5lhkh\/mmocraft.jar?dl=0\">HERE<\/a> and check out my github sauce <a title=\"HERE\" href=\"https:\/\/github.com\/jdavidson091\/ld30\">HERE<\/a>. I might push out a quick hotfix later today or tomorrow to deploy it on a website somewhere so it&#8217;s easy to experience it!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/connected-worlds\/\" rel=\"tag\">connected worlds<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld30\/\" rel=\"tag\">LD30<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/mmocraft\/\" rel=\"tag\">mmocraft<\/a><\/p>","time":"August 25th, 2014 7:47 am","title":"Is my LD30 game postmodern art? Or complete crap? UP FOR YOU TO DECIDE"}