WARP WORLDS: Lessons learned for next time.
It’s funny and a bit face palming to look through my concept notes for my game WARP WORLDS. For example I totally forgot that I was going to make the World 1 pink enemy jump! That would have been so easy to do and would have made World 1 a LOT better!
I guess that’s the downside of me getting such a solid and complete idea for my LD30 game so fast that I was really happy with, as it meant that I barely looked back at my notes which is largely why I missed such an obvious and major feature as the World 1 enemy jump (also a lack of sleep hahaha). Another reason is that I only had about 12hrs out of the 48hrs to work out the concept and build the game do to work and family commitments (and little to no sleep).
I’ll be kicking myself for quite a while for forgetting that feature but I’ll add it in to the game post LD30.
I spent a bit of time tonight checking out and rating some of the great games submitted and had a lot of fun playing most of them. After that I played my game for a while and ended up smashing my High Score. 
If you think you can beat it, it’s very quick and easy to grab a Windows .exe version of the game from:
http://blue-thumbs-gaming.itch.io/warp-of-the-worlds-fight-and-flight
If you do get the chance to play it, please take a moment to rate it and/or leave a comment. I’m especially keen to get some feedback from anybody who plays the game with their kids aged 4-8, which is the target audience I’ve gone for with this game.
Cheers,
Ben.



