Graphics, Lightspeed, Upgrading
These are implemented or done:
– Scanning the area by radar (upgradable) and showing the materials on planets
– Minimap icons, icons of planets according to the materials on them
– Docking to home station and being able to open station menu window
– Spaceship stats show on screen, fuel gets consumed, cargo gets full, materials get gathered
– Zooming by scrolling middle mouse button
– Federation market station for shopping purposes
– Moving at light speed
– A complete world map that can be toggled
– Shooting by laserguns
– Upgrading the ship after docking at station if required materials are satisfied
– Asteroids, one more planet, missile launcher, laser cannon
Today we are going on with the list we made. Some of the crucial things are;
– Store transactions after docking at station
– A federation newspaper that includes the story. The story will affect the space market.
– Federation fuel station, buying fuel
– Buying materials and spaceship parts in federation market station
– At least 4-5 more planets
– Explosive material that reacts to heavy damage on ship when carried
– Security for federation stations (if you are caught with illegal material on you or if you attack them)
By this point the game will be playable but there are also extra stuff we are planning to add if we can manage to finish these;
– Cargo ships that move from market to market and that you can shop on if you dock
– Other merchants with their own stations moving around
– Pirates (enemy AI and combat)
You can watch the development stream here: http://www.twitch.tv/dinoemirikol







