{"author_name":"dklon","cat":"LD #30","comments":[],"epoch":1408948620,"likes":2,"metadata":{"p_key":"26830","p_author":"dklon","p_authorkey":"504173","p_urlkey":"62265","p_title":"I Might Just Make It","p_cat":"LD #30","p_event":"LD30","p_time":"1408948620","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"504173","us_name":"dklon","us_username":"dklon","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>You know things are going good when you&#8217;re spending more time in your level editor than the codebase because it. just. works.<\/p>\n <p>That&#8217;s a beautiful thing. The base mechanics of the game are pretty much finished. It was a little tricky to get it right because I&#8217;d never done anything with interconnecting maps and portals before. By leaving it very generic and letting the data from the level editor speak to the engine, it became almost academic.<\/p>\n <p>Now it looks like there&#8217;s a light at the end of the tunnel. I just might get this finished and packaged up before the Jam ends. No matter what though I came out of this with a good game engine that I didn&#8217;t have only 2 days prior.<\/p>\n <p>Now here&#8217;s some more screenshots. I finally locked in an objective based on my own interpretation of the theme. Connected Worlds, almost immediately to me, went in reverse and I thought: okay, so two worlds are already connected. How do I disconnect them?<\/p>\n <p>With bombs of course. The objective is to go through all of the portals to the other side, get a bomb, plug it into the computer port for that portal, and get back through before it blows.<\/p>\n <div id=\"attachment_384787\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screen_21.jpg\"><img class=\"size-medium wp-image-384787\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screen_21-300x240.jpg\" alt=\"Somebody set us up the bomb!\" width=\"300\" height=\"240\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screen_21-300x240.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screen_21-550x440.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screen_21.jpg 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">Somebody set us up the bomb!<\/p><\/div>\n <div id=\"attachment_384788\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screen_2_1.jpg\"><img class=\"size-medium wp-image-384788\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screen_2_1-300x240.jpg\" alt=\"Plug the bomb into the computer port that controls that portal.\" width=\"300\" height=\"240\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screen_2_1-300x240.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screen_2_1-550x440.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screen_2_1.jpg 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">Plug the bomb into the computer port that controls that portal.<\/p><\/div>\n <div id=\"attachment_384789\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screen_2_2.jpg\"><img class=\"size-medium wp-image-384789\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screen_2_2-300x240.jpg\" alt=\"Get out of there!\" width=\"300\" height=\"240\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screen_2_2-300x240.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screen_2_2-550x440.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screen_2_2.jpg 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">Get out of there!<\/p><\/div>\n <p>At this point it&#8217;s a straightforward platform puzzler (platzler? pluzzler?) You could play it as-is and probably even have some fun. I&#8217;d like to add some enemies that can provide further obstacles and a reason you have a health meter, along with ammo crates.<\/p>\n <p>Mixing multiple tilesets from different sources seems to be working well so far. I had to scale up and sprite the bomb and the computer port though (they&#8217;re both animated).<\/p>\n <p>And I still don&#8217;t have a name for it yet. Any ideas? I&#8217;m open to suggestions.<\/p>","time":"August 25th, 2014 1:37 am","title":"I Might Just Make It"}