Well I did it.

I finished my game! Well, I didn’t really finish it. The levels are set up poorly, lots of coding didn’t get done, there’s virtually no main menu graphics, there are numerous bugs and I made the music in about 25 minutes as opposed to the several hours I had planned. But hey, it was submitted on time!  It feels good to have successfully participated in my first Ludum Dare. I will await more comments before I dive into fleshing my game out too much.

It’s a simple one button runner with jumping, wall jumping, and auto scrolling. I took a colorful approach to the theme (literally). I didn’t do a very good job tying the two together but the idea was that there are different worlds of color and you alter the world with the colors you find. Here’s a list of some of the things I wasn’t able to accomplish due to time constraints:

– Sensible level design

-Multiple color switches per level (I thought I would get this for sure, but didn’t leave myself enough time to make a playable build)

-Objects that kill you in the levels (besides falling off the map)

-Buttons to control colors on the fly (wasn’t 100% if I wanted this but wanted to at least test it)

-Controls for choosing whether or not you wanted to activate a color switch

The last bit definitely should have been included, I even had it working but sort of forgot about it in the heat of the moment. I submitted within the final 10 minutes of the contest.
That’s all for now!