{"author_name":"glenaskey","cat":"LD #30","comments":[],"epoch":1408929780,"likes":2,"metadata":{"p_key":"26867","p_author":"glenaskey","p_authorkey":"29019","p_urlkey":"62303","p_title":"LD30 \u2013 CONET!","p_cat":"LD #30","p_event":"LD30","p_time":"1408929780","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"29019","us_name":"glenaskey","us_username":"glenaskey","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>My entry for LD30 is up! This marks the third time I have entered into LD48, but the first time that I felt confident enough with the tools I was using (Unity and Blender) to really be proud of what I made.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=29019\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=29019<\/a><\/p>\n <h3>Process<\/h3>\n <p>Secondary themes I decided on for &#8220;Connected Worlds&#8221; were as follows:<\/p>\n <p>&#8211;<strong>Hierarchy\u00a0<\/strong>I interpreted the theme to represent hierarchies and pecking orders; each individual in a hierarchy\u00a0has a connection to those above\/below but can live distinct experiences. I loosely based each level (even the ones I hadn&#8217;t the time to make) on an individual&#8217;s actions in a corporate structure.<\/p>\n <p>In terms of the mechanics in the game:<\/p>\n <ol>\n <li>this means that at the bottom you are pushing buttons (flipping colours),<\/li>\n <li>above that you are doing manual labour (moving blocks)<\/li>\n <li>above that you are involved in sales (the cubes get more valuable [bigger] the fewer you have of them)<\/li>\n <li>above that is the process of design (you can control\u00a0how platforms move)<\/li>\n <li>and above this is the requirement to do all of those things at once (had to remove one element from my final level)<\/li>\n <\/ol>\n <p>&#8211;<strong>Network\u00a0<\/strong>the console represents the gateway for the\u00a0connection between worlds, and the idea\u00a0that things online can have a tangible effect to things offline.\u00a0Connections + Network = CONET.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/Screen-Shot-2014-08-25-at-3.17.50-pm.png\"><img class=\"aligncenter wp-image-384415 size-medium\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/Screen-Shot-2014-08-25-at-3.17.50-pm-300x262.png\" alt=\"Console Blender - conet\" width=\"300\" height=\"262\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/Screen-Shot-2014-08-25-at-3.17.50-pm-300x262.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/Screen-Shot-2014-08-25-at-3.17.50-pm-550x481.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/Screen-Shot-2014-08-25-at-3.17.50-pm.png 609w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&#8211;<strong>Contrast\/Opposites\u00a0<\/strong>There are only three colours in the net (excluding the console) blue, red and green. blue doesn&#8217;t change, but red and green can be, and are treated as opposites.<\/p>\n <h3>Mechanics<\/h3>\n <p>The game mechanics are as follows:<\/p>\n <ol>\n <li><strong>Levels\u00a0<\/strong>are mirrored in size between the net and the real world, important items (doors, ladders) are placed\u00a0at the same distances.<\/li>\n <li><strong>Colours\u00a0<\/strong>Red = off, Green = on. A green item will have a positive action on a real-world item located in the same relative space.<\/li>\n <li><strong>Pressure Plates<\/strong> will flip the colour of all Red\/Green elements in the level to the opposite colour, but will not change itself. If they are placed over a door, the door will open when the plate is green.<\/li>\n <li><strong>Cubes\u00a0<\/strong>can be moved by the player and used to open doors\/perform actions in the real world, they are not affected by gravity. Cubes can also be resized.<\/li>\n <li><strong>Recycler\u00a0<\/strong>putting a cube in the recyler will destroy it but make all other cubes in the level larger.<\/li>\n <li><strong>Tris\u00a0<\/strong>(triangular prisms) will move along a set path provided they are the colour green. The colour can be changed with pressure plates. (there are blue Tris as well, but their movement cannot be changed)<\/li>\n <\/ol>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/Screen-Shot-2014-08-25-at-1.29.55-pm.png\"><img class=\"aligncenter wp-image-384421 size-medium\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/Screen-Shot-2014-08-25-at-1.29.55-pm-300x187.png\" alt=\"Red=locked - conet\" width=\"300\" height=\"187\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/Screen-Shot-2014-08-25-at-1.29.55-pm-300x187.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/Screen-Shot-2014-08-25-at-1.29.55-pm-550x343.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/Screen-Shot-2014-08-25-at-1.29.55-pm.png 1280w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <h3>Summary<\/h3>\n <p>I am happy with how CONET\u00a0turned out, I would like to have made some more complex levels to better use the mechanics I had made, but it turns out that designing them has a few challenges, as does my flaky process of setting them up.<\/p>\n <p>The aesthetic meets what I wanted and everything looks reasonably sharp, though I had to get lazy with some of the models. I never made the time put in sound effects, which is disappointing, because its always fun recording popping noises. I also never implemented the door&#8217;s swing animation, so it just disintegrates, but I am very happy with the other transitions I made; namely the shrinking cube and the moving elements.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/Screen-Shot-2014-08-25-at-1.30.54-pm.png\"><img class=\"aligncenter wp-image-384398 size-medium\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/Screen-Shot-2014-08-25-at-1.30.54-pm-300x187.png\" alt=\"console - conet\" width=\"300\" height=\"187\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/Screen-Shot-2014-08-25-at-1.30.54-pm-300x187.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/Screen-Shot-2014-08-25-at-1.30.54-pm-550x343.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/Screen-Shot-2014-08-25-at-1.30.54-pm.png 1280w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>My code has its ups and downs, I had a bit too much fun making the script for moving elements and ended up re-writing it three times, but I had to have some fun. The code isn&#8217;t as flexible as it could be; a lot of things are hard-coded with different tags for example, despite me storing the level number and other relevant info, whereas each &#8216;net&#8217; level has the same tag but still teleports correctly when you fall off (which I was surprised to find out after forgetting I wrote that in). There are also too many scripts for the amount of work that gets done, but it seems to work with\u00a0stability so I won&#8217;t complain.<\/p>\n <p>There is also no real end state\/fail state. ~<\/p>\n <p>In conclusion; yes this is\u00a0my best\u00a0LD yet. Until next time!<\/p>\n <p>&nbsp;<\/p>","time":"August 24th, 2014 8:23 pm","title":"LD30 \u2013 CONET!"}