Learning Curve
Still working on mine for the Jam. After switching tilesets and going to a camera clamping system, everything just started working. Now I can have maps of variable sizes that can stay centered on the player, something of a holy grail for me. While that other tileset was nice, it just had way too many problems and I didn’t have the time to try and fix them.
A few things I’ve learned so far:
- Make sure something works first. Add the pretty effects and animation later.
- If something simply isn’t working and you’ve burned hours on it trying to make it work, put it aside and come back to it later if there’s time.
- Never underestimate the power of walking away for a few.
- Sleep is good. Your subconscious can sometimes solve problems for you while you sleep.
- Don’t upgrade anything when you’re in the middle of work. Something will invariably break.
Even if I can’t submit by the Jam’s deadline, I’m already calling this a personal success. The number of technical problems I’ve solved has made this all worth it.

Using a new tileset made a big difference.