Learning Curve

Still working on mine for the Jam. After switching tilesets and going to a camera clamping system, everything just started working. Now I can have maps of variable sizes that can stay centered on the player, something of a holy grail for me. While that other tileset was nice, it just had way too many problems and I didn’t have the time to try and fix them.

A few things I’ve learned so far:

  1. Make sure something works first. Add the pretty effects and animation later.
  2. If something simply isn’t working and you’ve burned hours on it trying to make it work, put it aside and come back to it later if there’s time.
  3. Never underestimate the power of walking away for a few.
  4. Sleep is good. Your subconscious can sometimes solve problems for you while you sleep.
  5. Don’t upgrade anything when you’re in the middle of work. Something will invariably break.

Even if I can’t submit by the Jam’s deadline, I’m already calling this a personal success. The number of technical problems I’ve solved has made this all worth it.

Using a new tileset made a big difference.

Using a new tileset made a big difference.