{"author_name":"Cody Ward","cat":"LD #30","comments":[],"epoch":1408926300,"likes":2,"metadata":{"p_key":"26882","p_author":"Cody Ward","p_authorkey":"39066","p_urlkey":"62318","p_title":"Mini Post Mortem","p_cat":"LD #30","p_event":"LD30","p_time":"1408926300","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"39066","us_name":"Cody Ward","us_username":"codyward","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p style=\"text-align: center\">SURVIVED MY FIRST LD!<\/p>\n <div id=\"attachment_384263\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/SCREENSHOT1.png\"><img class=\"size-medium wp-image-384263\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/SCREENSHOT1-300x185.png\" alt=\"Brillium Screenshot - LD30\" width=\"300\" height=\"185\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/SCREENSHOT1-300x185.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/SCREENSHOT1-550x340.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">Brillium &#8211; LD 30 &#8211; Connected Worlds<\/p><\/div>\n <h4 style=\"text-align: center\"><a title=\"Brillium\" href=\"http:\/\/googledrive.com\/host\/0B94RIfVPxoKPR2czUENFNjF2UWc\/Build.html\" target=\"_blank\">Brillium<\/a><\/h4>\n <p style=\"text-align: left\">\n I wanted to do a quick mini post mortem to sum up my thoughts directly after submitting.<\/p>\n <p>LD30 was my first ever Game Jam, I have never made a game in such a short amount of time, and it was quite the experience. I knew going in that 48 hours would be tight, but tried to be prepared for anything.<\/p>\n <p>I wasn&#8217;t too thrilled with the theme, but tried to go with it anyway. I ended up trying to make a game where you have several planets comprised of fluid-like matter, and you can drag this matter to other planets.<\/p>\n <p>Then the goal of the game is to sustain life on each planet using the given starting resources. The worlds being connected via their need for each others matter.<\/p>\n <p>I knew this would be a programming challenge for me as I had never created any fluid-like systems before. But I figured I had no better ideas, so I&#8217;d give it a shot.<\/p>\n <p>In the end I did spend most of my time fighting with my janky, messy code, but I got it mostly working. I have 3 pretty (or at least I think so) worlds, and you can drag the resources between them.<\/p>\n <p>I ran out of time and had to add game play later than I wanted. This ended up costing it, you really just have to drag resources quickly between the worlds before time runs out.<\/p>\n <p>It really didn&#8217;t end up being all that fun or rewarding. So I&#8217;ll definitely take that as a lesson.<\/p>\n <p>Anyway, try it out if you want, any feedback is much appreciated!<\/p>","time":"August 24th, 2014 7:25 pm","title":"Mini Post Mortem"}