{"author_name":"jpmit","cat":"LD #30","comments":[],"epoch":1408924020,"likes":0,"metadata":{"p_key":"26915","p_author":"jpmit","p_authorkey":"38953","p_urlkey":"62351","p_title":"The end","p_cat":"LD #30","p_event":"LD30","p_time":"1408924020","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"38953","us_name":"jpmit","us_username":"jpmit","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>And that is that.\u00a0 I had a lot of fun.\u00a0 And I&#8217;m reasonably happy with how things went.<\/p>\n <p>My game is called &#8216;W4&#8217;, and it&#8217;s a physics puzzle platformer.<\/p>\n <p>play now at <a href=\"http:\/\/gamedevhost.nfshost.com\/ld30\/game.html\">http:\/\/gamedevhost.nfshost.com\/ld30\/game.html<\/a><\/p>\n <p><img class=\"alignnone size-medium wp-image-384001\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/mainsshot-300x200.png\" alt=\"mainsshot\" width=\"300\" height=\"200\" \/><\/p>\n <p>Good things that happened:<\/p>\n <p>* reasonably ambitious game<\/p>\n <p>* learned about \/ improved on using these tools: tiled editor, sfxr, abundant-music.com, espeak<\/p>\n <p>* learnt a bit more about HTML5 canvas<\/p>\n <p>Bad things that happened:<\/p>\n <p>* didn&#8217;t implement the physics carefully enough first time round, and wasted a lot of time re-doing things (still not perfect)<\/p>\n <p>* code lost a bit of structure towards the end (I guess inevitable)<\/p>\n <p>Looking forward to playing some of your games over the next few weeks!<\/p>","time":"August 24th, 2014 6:47 pm","title":"The end"}