“A Pong Story” & the story behind it

Hello all,

This was my second LD compo (first was #29). I wasn’t even going to join until my friend told me the theme behind it. The second game I ever created (years ago now) was a story-driven avoidance game where I first learned what it meant to “break the fourth wall” (by a commenter on my game). With the theme being “connected worlds”, I decided it was time to return to that idea.

With a late start and work today, I had to keep the concept simple, so I decided that a Pong remake would be the best option for the base game. The point of the entry is the story anyways. I decided on three parts to the story and thus three levels to the game. The game aspect was completed yesterday. Last night, I added in the dialogue (was going to also do the ending scene, but never got around to it).

Originally, the idea was to add in the music and sound effects this morning so that I’d have time for the voice-overs afterwards. However, it was not meant to be. This was my first time ever using cgMusic, so it took some time to learn (and then figure out how to convert the file). I didn’t know about its existence until a friend mentioned on my livestream (I was taping the entire process).

In the end, I’m mostly pleased with the end result. I could have done a better job with the music if I had learned how to use it faster, and the lack of voiceovers is disappointing as it would have added a lot to the mood, but that was a stretch goal right from the start. I did get all of my main ideas in it, so it certainly feels more “complete” than my LD 29 game. I’ll be interested to see if I can do better with this game over that one.

If you want to play/rate it, please visit the game page (the game is on Kongregate, so it’s easy to be able to play it). Thank you! :)