{"author_name":"Ramori","cat":"LD #30","comments":[],"epoch":1408914720,"likes":2,"metadata":{"p_key":"27037","p_author":"Ramori","p_authorkey":"39486","p_urlkey":"62475","p_title":"Progress #5","p_cat":"LD #30","p_event":"LD30","p_time":"1408914720","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"39486","us_name":"Ramori","us_username":"ramori","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>*Yawn*<br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=39486\"><img src=\"http:\/\/i.imgur.com\/qIeT340.png\" title=\"Super Pom Porom Quest 2\" \/><\/a><br \/>\n It&#8217;s been long two days. This is my first Ludum Dare entry.<\/p>\n <p>I&#8217;ve always been bad with platformer physics and movement, but I&#8217;m still trying to improve. With this game I&#8217;ve tried using Unity&#8217;s Physics2D functionalities instead of making my own engine. That saved me some time, but the results aren&#8217;t that great, mainly because of collision detections. 0.0f is hardly ever equal to 0.0f.<\/p>\n <p>Thanks to this compo I&#8217;ve learned a lot about time management. Despite the fact that I don&#8217;t like the final result, I can clearly see what should I work on in the future. These two days were a real blast for me, I fell in love with LD. See you in a couple of months!<\/p>","time":"August 24th, 2014 4:12 pm","title":"Progress #5"}