Milestone 7

Couple more hours, few more features.  First of all, there are levels now. Every time your witch dies, the board resets, possibly with more witches. The witches can now be on your team, on Z’s team, or on no one’s team.  It was stressful for a while, but this version is getting real close to something that I’m going to be glad about submitting. A lot of features didn’t make it in, but I think it’s come along decently.

  1. Setup fission_engine
  2. Get a basic UI started
  3. Add links between planets
  4. Add ‘familiars’ and ‘witches’
  5. Show where ‘familiars’ are
  6. Add turns
  7. Add actions that a ‘familiar’ will take
  8. Change karma and powers based on actions
  9. Show which planets a ‘witch’ is on
  10. Add simple AI
  11. Add more planets and arrange the planets better
  12. Add next level condition
  13. Add Witch spawns
  14. Add Defend and for* commands
  15. Add win condition
  16. Make the lines between planets more obvious
  17. Planet textures
  18. Make double clicking take you to that planet
  19. Bug Fixes
  20. Add lose condition