Milestone 7
Couple more hours, few more features. First of all, there are levels now. Every time your witch dies, the board resets, possibly with more witches. The witches can now be on your team, on Z’s team, or on no one’s team. It was stressful for a while, but this version is getting real close to something that I’m going to be glad about submitting. A lot of features didn’t make it in, but I think it’s come along decently.
- Setup fission_engine
- Get a basic UI started
- Add links between planets
- Add ‘familiars’ and ‘witches’
- Show where ‘familiars’ are
- Add turns
- Add actions that a ‘familiar’ will take
- Change karma and powers based on actions
- Show which planets a ‘witch’ is on
- Add simple AI
- Add more planets and arrange the planets better
- Add next level condition
- Add Witch spawns
- Add Defend and for* commands
- Add win condition
- Make the lines between planets more obvious
- Planet textures
- Make double clicking take you to that planet
- Bug Fixes
- Add lose condition
