{"author_name":"Iak","cat":"LD #37","comments":[],"epoch":1481323680,"likes":0,"metadata":{"p_key":"2708","p_author":"Iak","p_authorkey":"39346","p_urlkey":"38187","p_title":"Almost mentally prepared! (We\u2019re in!)","p_cat":"LD #37","p_event":"LD37","p_time":"1481323680","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"39346","us_name":"Iak","us_username":"\/author\/iaknihs\/","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>Not entirely sure how the whole posting will be working this time around, but I&#8217;m sure everyone will figure something smart out by the time I wake up. huehue.<br \/>\n (Gotta see the theme before I go to bed&#8230;)<\/p>\n <p>I&#8217;m in and once again I have Rik Thunder joining in as artist (sooo Jam rules it is. Though we don&#8217;t use premade assets or any such, might go for 72 hours though since we can.)<\/p>\n <p>So far I&#8217;ve always programmed manually using some Java libraries. So to see what we can get done with a bit more stuff, I&#8217;ll be using Game Maker Studio this time.<br \/>\n (Yeah. I do like meddling with all the little details in writing a game engine from scratch, but it does take away a few hours in which I could be working on the actual gameplay instead&#8230; so let&#8217;s see how this goes.)<\/p>\n <p>Have a good Jam ya&#8217;ll!<\/p>","time":"December 9th, 2016 5:48 pm","title":"Almost mentally prepared! (We\u2019re in!)"}