Finished my entry: Ghostly Worlds
It’s done! I didn’t make this to win (clearly), but I made it to try out the competition process, as this is my first time participating in Ludum Dare. I spent around 6 hours total on the game.
The biggest flaws:
- Not much creativity in regards to the theme — I just wanted to start right away, so I didn’t spend much time trying to come up with an interesting concept
- Lots of bugs. Introducing random level generation, and not spending much time on it, means levels are sometimes unwinnable.
- Boring gameplay. The concept is just really simple.
- Bad art.
- The code is very poorly organized as a result of being rushed.
That said, I was happy to create something that’s “complete” in the sense that it has these components:
- Title screen
- Game over screen
- Multiple levels (all randomly generated)
- Sound effects
- Music
- Very basic AI (if you can even call it that)
I was also happy to add a few special effects, even though they don’t serve much purpose: lights, zoom, etc. These are part of my work-in-progress graphics engine.
Anyway, here are some links:
GhostlyWorlds.jar – the binary. Works on Windows, Linux, Mac.
Source code
