Nearing the Finish Line with 24+ Hours to Go
Wow, time’s flying. My friend I finally named our game, entitling it “Melody’s Long Ladder Home.” Hooray!
Today we fought our first major issues (first serious frame rate drops and than later items disappearing) and got through them both OK. We finished laying out the map and play pieces this morning and than spent a huge chunk of the rest of the day proving to ourselves that our game was beatable. It took us hours of play testing and countless revisions but we did it. Here’s a quick pic from the game to wrap this up.
We only have a few small things left to do, and considering that we’re doing the 72 hour jam, this leaves is almost 24 hours to polish, finalize, and touch up everything to a nice sheen.
Well, as nice as we can, anyway.
Tags: jam, progress, screenshot, stencyl, video