{"author_name":"leedo","cat":"LD #30","comments":[],"epoch":1408901940,"likes":0,"metadata":{"p_key":"27167","p_author":"leedo","p_authorkey":"7382","p_urlkey":"62606","p_title":"trading giving up for some sleep","p_cat":"LD #30","p_event":"LD30","p_time":"1408901940","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7382","us_name":"leedo","us_username":"leedo","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>I spend most of my day fighting with my tools. Pretty much everyone of them in one way or another.<\/p>\n <p>My problem was to give update about their progress to every player and not everyone. It&#8217;s multiplayer. I haven&#8217;t thought about broadcasting progress, would have saved me half a day. In the end, turn out that flask-socketio provide an object request.namespace and it look like I can use that. <\/p>\n <p>It was&#8230; frustrating.<br \/>\n Well, I learned a thing or two. It wasn&#8217;t that bad <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"August 24th, 2014 12:39 pm","title":"trading giving up for some sleep"}