{"author_name":"Ervin","cat":"LD #30","comments":[{"author_name":"Lyszie","time":"September 27, 2014 7:19 pm","epoch":1411863540,"text":"Hey Ervin, I love love love your game (totally addicted!) you should totally turn this into a mini-game with more levels and more more more or everything! \ud83d\ude00","spam":"N"}],"epoch":1408900680,"likes":2,"metadata":{"p_key":"27180","p_author":"Ervin","p_authorkey":"32259","p_urlkey":"62619","p_title":"Postmortem","p_cat":"LD #30","p_event":"LD30","p_time":"1408900680","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"32259","us_name":"Ervin","us_username":"ervin","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>My first Ludum Dare, happy that I was able to submit a &#8220;working&#8221; game. \u00a0I struggled to find good ideas for the Connected Worlds theme, and I didn&#8217;t want to go with worlds==planets. So the levels\/layers in my game are goods producing worlds and jobs, connected to a chain. There were more lofty goals of course, and the theme is not that apparent in the game. Graphics are crude, I knew from the beginning that I wouldn&#8217;t have time to do anything with them really, so they&#8217;re mostly just colored boxes.<\/p>\n <p>My main idea to make the thing a bit more cool was with the sounds &#8211; but that didn&#8217;t quite pan out. The different workers and boxes were supposed to produce different kinds of sounds in a rhythm, creating a semi-harmonius random soundscape. There are sounds, they are somewhat in sync, but it just didn&#8217;t work like I wanted it to. Surely could&#8217;ve spent some more time on tuning the sounds though.<\/p>\n <p>Positives: working game, can be finished, some sound aspects are working<\/p>\n <p>Negatives: not much &#8211; my goals were quite humble since this was my first compo entry. Ran out of steam towards the end, couple of hours of tuning would&#8217;ve made it better.<\/p>\n <p>&nbsp;<\/p>","time":"August 24th, 2014 12:18 pm","title":"Postmortem"}