Running out of time, but I just MIGHT make it!
6 hours left to go, and I have almost all of the basic game in place! Docking mechanics are working, player can die if they take too much damage, player can speed up by holding down shift, which also affects the “fuel remaining” and “distance to goal” calculations. game can be paused with spacebar, and there is a main menu.
About to start coding a very basic menu for getting a transport mission while docked. I wanted to have lots of other dock services, like repair/refuel and upgrades but for now I’ll just try and get the core gameplay finished to allow the player to choose from a few different transport missions, then fly to the next station to deliver the cargo. Other features, like random encounters, deployable attack drones for the player, pirate ambushes, etc. will have to be added after Ludum Dare #30. I just don’t think I have time to get those in, but I really want to after the competition. Feel free to follow me on twitter: www.twitter.com/axebane for updates about my game, including release info if I end up making a full game out of it. 😀
Oh, and the title is still undecided. Working title is: Bald-Faced Space Truckers
Been really enjoying this event, and I’ll be looking forward to the next one!

