{"author_name":"GeeItSomeLaldy","cat":"LD #30","comments":[],"epoch":1408896060,"likes":0,"metadata":{"p_key":"27224","p_author":"GeeItSomeLaldy","p_authorkey":"40246","p_urlkey":"62664","p_title":"Silent Skies \u2013 Making the cut","p_cat":"LD #30","p_event":"LD30","p_time":"1408896060","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"40246","us_name":"GeeItSomeLaldy","us_username":"\/author\/geeitsomelaldy\/","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Well, it&#8217;s been a hectic 2 days and I&#8217;ve nearly got something I could call a &#8220;Game&#8221;. At least, at the moment it has no failure states (or win states) &#8211; so I guess TotalBiscuit wouldn&#8217;t agree that it&#8217;s a game in that respect.<\/p>\n <p>One hurdle I&#8217;ve come across is thanks to the engine I decided to make the game in. Unity. The 4.6 Beta. Which &#8211; and this would be obvious if I thought about it &#8211; requires the beta web player in order to play any web builds.<\/p>\n <p>So when it&#8217;s done I&#8217;ll be putting up both a Web Build (for those with 4.6) and Windows\/OSX\/Linux executables for those without.<\/p>\n <p>Another hurdle I found was cutting things for time. 48 hours isn&#8217;t that much and I had a lot of ideas for this game. The first thing to go was having a crew. Originally I&#8217;d had the idea that you&#8217;d only get the mutiny ending if your crew hates you. You&#8217;d have a Chief Engineer, a Chief Security, Chief Medical and your First Officer. Each event would affect them differently and each one would have a random personality assigned at the start.<\/p>\n <p>It&#8217;s one of the ideas I&#8217;d like to implement later on once the Jam is over.<\/p>\n <p>Another idea was having Events occur when you reach a destination. It would make the other planets on your way actually useful. As it stands you have all those planets out there, and the Trojan stations, but they don&#8217;t do anything. If time permits later in the Jam I might quickly put some dirty ones in.<\/p>\n <p>Another idea was difficulty levels. Having different missions and such. As it stands you get a random destination, with missions you&#8217;d choose beforehand. You&#8217;d have faster\/slower ships, with more or less population aboard. Different starting rates for unrest\/illness\/hunger etc, and even different starting positions. You might have to evacuate a dying colony, or ferry prisoners (the original intention was for Neptune&#8217;s prison colony to be this)<\/p>\n <p>Anyway. Back to work. I need to put in the Game Over screen.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld48-ld30\/\" rel=\"tag\">#LD48 #LD30<\/a><\/p>","time":"August 24th, 2014 11:01 am","title":"Silent Skies \u2013 Making the cut"}