{"author_name":"AnaglyphCoding","cat":"LD #30","comments":[],"epoch":1408871100,"likes":3,"metadata":{"p_key":"27388","p_author":"AnaglyphCoding","p_authorkey":"33729","p_urlkey":"62829","p_title":"Collision detection (oh noes)","p_cat":"LD #30","p_event":"LD30","p_time":"1408871100","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"33729","us_name":"AnaglyphCoding","us_username":"anaglyphcoding","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Yeah, it&#8217;s that time of the development again- COLLISION DETECTION. Everything keeps crashing! D:<\/p>\n <p>Because of this it is likely that I will not finish in time. The collision is working PERFECTLY for the player, although when implemented into other objects such as enemies and bullets, the game just crashes. Don&#8217;t you love it when eclipse gives you crash reports that don&#8217;t help?<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screenshot23.png\"><img class=\"alignnone size-medium wp-image-381031\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screenshot23-300x240.png\" alt=\"screenshot2\" width=\"300\" height=\"240\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screenshot23-300x240.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screenshot23-550x440.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screenshot23.png 1280w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>So yep, I may not finish in time, but I won&#8217;t stop believing either! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>&nbsp;<\/p>","time":"August 24th, 2014 4:05 am","title":"Collision detection (oh noes)"}