Gameplay incoming…
So I’m finally working on the gameplay code. Proper physics, tunnels between worlds, turrets, that kind of stuff.
Those fiery things are portals/tunnels between worlds. When all else fails, you’ll be able to use those to move around obstacles. Posing as a part-time turret, part-time rushed 3D model, we have this supposedly metallic object planted right in front of the camera. It should be able to shoot bullets or something else soon enough, acting as a fearless opponent for the player.
So the game is basically going to be a sightline/stealth puzzle.
